axes during analog processing. Actions were always invoked for the active axis direction but if the stick flipped to fast across the middle then the reverse axis' actions were still "pressed" and would get stuck. git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9779 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
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A complete 3D game development suite written purely in Java.
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