A complete 3D game development suite written purely in Java.
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jmonkeyengine/sdk/jme3-gui/src/com/jme3/gde/gui/multiview/NiftyJmeDisplay.java

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/*
* Copyright (c) 2009-2010 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.jme3.gde.gui.multiview;
import com.jme3.asset.AssetManager;
import com.jme3.asset.DesktopAssetManager;
import com.jme3.audio.AudioRenderer;
import com.jme3.niftygui.RenderDeviceJme;
import com.jme3.niftygui.SoundDeviceJme;
import com.jme3.post.SceneProcessor;
import com.jme3.renderer.RenderManager;
import com.jme3.renderer.Renderer;
import com.jme3.renderer.ViewPort;
import com.jme3.renderer.queue.RenderQueue;
import com.jme3.texture.FrameBuffer;
import de.lessvoid.nifty.Nifty;
import de.lessvoid.nifty.spi.input.InputSystem;
import de.lessvoid.nifty.tools.TimeProvider;
public class NiftyJmeDisplay extends com.jme3.niftygui.NiftyJmeDisplay implements SceneProcessor {
public NiftyJmeDisplay(AssetManager assetManager,
InputSystem inputManager,
AudioRenderer audioRenderer,
ViewPort vp){
this.assetManager = assetManager;
//TODO: move
((DesktopAssetManager)assetManager).clearCache();
w = vp.getCamera().getWidth();
h = vp.getCamera().getHeight();
soundDev = new SoundDeviceJme(assetManager, audioRenderer);
renderDev = new RenderDeviceJme(this);
nifty = new Nifty(renderDev, soundDev, inputManager, new TimeProvider());
}
@Override
public void initialize(RenderManager rm, ViewPort vp) {
this.renderManager = rm;
renderDev.setRenderManager(rm);
inited = true;
this.vp = vp;
this.renderer = rm.getRenderer();
}
@Override
public Nifty getNifty() {
return nifty;
}
RenderDeviceJme getRenderDevice() {
return renderDev;
}
AssetManager getAssetManager() {
return assetManager;
}
RenderManager getRenderManager() {
return renderManager;
}
int getHeight() {
return h;
}
int getWidth() {
return w;
}
Renderer getRenderer(){
return renderer;
}
@Override
public void reshape(ViewPort vp, int w, int h) {
this.w = w;
this.h = h;
nifty.resolutionChanged();
}
@Override
public boolean isInitialized() {
return inited;
}
@Override
public void preFrame(float tpf) {
}
@Override
public void postQueue(RenderQueue rq) {
// render nifty before anything else
renderManager.setCamera(vp.getCamera(), true);
nifty.render(false);
renderManager.setCamera(vp.getCamera(), false);
}
@Override
public void postFrame(FrameBuffer out) {
}
@Override
public void cleanup() {
inited = false;
// nifty.exit();
}
}