Also implemented proper Zextend and ZFade for al Light type allowing to cap the shadow distance and to smoothly fade shadows in and out
116 lines
4.8 KiB
Java
116 lines
4.8 KiB
Java
/*
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* Copyright (c) 2009-2012 jMonkeyEngine
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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*
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
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* may be used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package jme3test.light;
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import com.jme3.app.SimpleApplication;
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import com.jme3.light.PointLight;
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import com.jme3.math.Quaternion;
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import com.jme3.math.Vector3f;
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import com.jme3.post.FilterPostProcessor;
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import com.jme3.renderer.queue.RenderQueue;
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import com.jme3.scene.Geometry;
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import com.jme3.scene.Node;
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import com.jme3.scene.shape.Box;
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import com.jme3.scene.shape.Sphere;
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import com.jme3.shadow.EdgeFilteringMode;
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import com.jme3.shadow.PointLightShadowFilter;
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import com.jme3.shadow.PointLightShadowRenderer;
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public class TestPointLightShadows extends SimpleApplication {
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public static final int SHADOWMAP_SIZE = 512;
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public static void main(String[] args) {
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TestPointLightShadows app = new TestPointLightShadows();
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app.start();
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}
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Node lightNode;
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PointLightShadowRenderer plsr;
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PointLightShadowFilter plsf;
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@Override
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public void simpleInitApp() {
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flyCam.setMoveSpeed(10);
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cam.setLocation(new Vector3f(0.040581334f, 1.7745866f, 6.155161f));
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cam.setRotation(new Quaternion(4.3868728E-5f, 0.9999293f, -0.011230096f, 0.0039059948f));
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Node scene = (Node) assetManager.loadModel("Models/Test/CornellBox.j3o");
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scene.setShadowMode(RenderQueue.ShadowMode.CastAndReceive);
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rootNode.attachChild(scene);
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rootNode.getChild("Cube").setShadowMode(RenderQueue.ShadowMode.Receive);
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lightNode = (Node) rootNode.getChild("Lamp");
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Geometry lightMdl = new Geometry("Light", new Sphere(10, 10, 0.1f));
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//Geometry lightMdl = new Geometry("Light", new Box(.1f,.1f,.1f));
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lightMdl.setMaterial(assetManager.loadMaterial("Common/Materials/RedColor.j3m"));
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lightMdl.setShadowMode(RenderQueue.ShadowMode.Off);
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lightNode.attachChild(lightMdl);
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//lightMdl.setLocalTranslation(lightNode.getLocalTranslation());
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Geometry box = new Geometry("box", new Box(0.2f, 0.2f, 0.2f));
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//Geometry lightMdl = new Geometry("Light", new Box(.1f,.1f,.1f));
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box.setMaterial(assetManager.loadMaterial("Common/Materials/RedColor.j3m"));
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box.setShadowMode(RenderQueue.ShadowMode.CastAndReceive);
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rootNode.attachChild(box);
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box.setLocalTranslation(-1f, 0.5f, -2);
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plsr = new PointLightShadowRenderer(assetManager, SHADOWMAP_SIZE);
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plsr.setLight((PointLight) scene.getLocalLightList().get(0));
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plsr.setEdgeFilteringMode(EdgeFilteringMode.PCF4);
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plsr.setShadowZExtend(15);
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plsr.setShadowZFadeLength(5);
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// plsr.setFlushQueues(false);
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//plsr.displayFrustum();
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plsr.displayDebug();
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viewPort.addProcessor(plsr);
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plsf = new PointLightShadowFilter(assetManager, SHADOWMAP_SIZE);
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plsf.setLight((PointLight) scene.getLocalLightList().get(0));
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plsf.setShadowZExtend(15);
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plsf.setShadowZFadeLength(5);
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plsf.setEdgeFilteringMode(EdgeFilteringMode.PCF4);
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plsf.setEnabled(false);
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FilterPostProcessor fpp = new FilterPostProcessor(assetManager);
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fpp.addFilter(plsf);
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viewPort.addProcessor(fpp);
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ShadowTestUIManager uiMan = new ShadowTestUIManager(assetManager, plsr, plsf, guiNode, inputManager, viewPort);
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}
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@Override
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public void simpleUpdate(float tpf) {
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// lightNode.move(FastMath.cos(tpf) * 0.4f, 0, FastMath.sin(tpf) * 0.4f);
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}
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} |