rem..om 654c44abdd Jme nifty render device optimization :
- Banished color buffer updating at render time (except for gradient quads that uses vertex color)
- fully transparent quads are not rendered anymore (that avoid rendering transparent layers allowing complex layout for free).

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9232 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2012-03-04 14:08:15 +00:00

14 lines
291 B
GLSL

uniform mat4 g_WorldViewProjectionMatrix;
attribute vec4 inPosition;
attribute vec4 inColor;
attribute vec4 inIndex;
varying vec4 color;
void main() {
vec2 pos = (g_WorldViewProjectionMatrix * inPosition).xy;
gl_Position = vec4(pos, 0.0, 1.0);
color = inIndex;
}