A complete 3D game development suite written purely in Java.
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jmonkeyengine/engine/test-data/Scenes/ManyLights/Main.scene

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<scene formatVersion="1.0.0">
<nodes>
<node name="Lamp.006">
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<light name="Spot.025" type="point">
<colourDiffuse r="1" g="1" b="1"/>
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<lightAttenuation range="5000.0" constant="1.000000" linear="0.050000" quadratic="0.000000"/>
</light>
</node>
<node name="Lamp.007">
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<light name="Spot.026" type="point">
<colourDiffuse r="1" g="1" b="1"/>
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<lightAttenuation range="5000.0" constant="1.000000" linear="0.050000" quadratic="0.000000"/>
</light>
</node>
<node name="Lamp.002">
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<quaternion x="-0.284166" y="0.726942" z="0.342034" w="0.523275"/>
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<light name="Spot.021" type="point">
<colourDiffuse r="1" g="1" b="1"/>
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<lightAttenuation range="5000.0" constant="1.000000" linear="0.050000" quadratic="0.000000"/>
</light>
</node>
<node name="Grid">
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<scale x="39.557323" y="39.557323" z="39.557323"/>
<entity name="Grid" meshFile="Grid.mesh"/>
</node>
<node name="Lamp.001">
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<scale x="1.000000" y="1.000000" z="1.000000"/>
<light name="Spot.029" type="point">
<colourDiffuse r="1" g="1" b="1"/>
<colourSpecular r="0.000000" g="0.00000" b="0.00000"/>
<lightAttenuation range="5000.0" constant="1.000000" linear="0.050000" quadratic="0.000000"/>
</light>
</node>
<node name="Lamp">
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<quaternion x="-0.284166" y="0.726942" z="0.342034" w="0.523275"/>
<scale x="1.000000" y="1.000000" z="1.000000"/>
<light name="Spot.028" type="point">
<colourDiffuse r="1" g="1" b="1"/>
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<lightAttenuation range="5000.0" constant="1.000000" linear="0.050000" quadratic="0.000000"/>
</light>
</node>
<node name="Camera">
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<quaternion x="-0.300704" y="0.000000" z="0.000000" w="0.953717"/>
<scale x="1.785218" y="1.785218" z="1.785218"/>
<camera name="Camera" fov="37.849289" projectionType="perspective">
<clipping nearPlaneDist="1.000000" farPlaneDist="1000.000000"/>
</camera>
</node>
<node name="Lamp.008">
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<scale x="1.000000" y="1.000000" z="1.000000"/>
<light name="Spot.027" type="point">
<colourDiffuse r="1" g="1" b="1"/>
<colourSpecular r="0.000000" g="0.00000" b="0.00000"/>
<lightAttenuation range="5000.0" constant="1.000000" linear="0.050000" quadratic="0.000000"/>
</light>
</node>
<node name="Lamp.009">
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<light name="Spot.030" type="point">
<colourDiffuse r="1" g="1" b="1"/>
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<lightAttenuation range="5000.0" constant="1.000000" linear="0.050000" quadratic="0.000000"/>
</light>
</node>
<node name="Lamp.003">
<position x="-24.000000" y="6.000000" z="-8.000000"/>
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<light name="Spot.022" type="point">
<colourDiffuse r="1" g="1" b="1"/>
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<lightAttenuation range="5000.0" constant="1.000000" linear="0.050000" quadratic="0.000000"/>
</light>
</node>
<node name="Lamp.004">
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<light name="Spot.023" type="point">
<colourDiffuse r="1" g="1" b="1"/>
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<lightAttenuation range="5000.0" constant="1.000000" linear="0.050000" quadratic="0.000000"/>
</light>
</node>
<node name="Lamp.005">
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<light name="Spot.024" type="point">
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</light>
</node>
<node name="Lamp.015">
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</node>
<node name="Lamp.014">
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<light name="Spot.035" type="point">
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</light>
</node>
<node name="Lamp.013">
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<light name="Spot.034" type="point">
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<lightAttenuation range="5000.0" constant="1.000000" linear="0.050000" quadratic="0.000000"/>
</light>
</node>
<node name="Lamp.012">
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<light name="Spot.033" type="point">
<colourDiffuse r="1" g="1" b="1"/>
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<lightAttenuation range="5000.0" constant="1.000000" linear="0.050000" quadratic="0.000000"/>
</light>
</node>
<node name="Lamp.011">
<position x="9.000000" y="6.000000" z="23.000000"/>
<quaternion x="-0.284166" y="0.726942" z="0.342034" w="0.523275"/>
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<light name="Spot.032" type="point">
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</light>
</node>
<node name="Lamp.010">
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<light name="Spot.031" type="point">
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<lightAttenuation range="5000.0" constant="1.000000" linear="0.050000" quadratic="0.000000"/>
</light>
</node>
</nodes>
<externals>
<item type="material">
<file name="Scene.material"/>
</item>
</externals>
<environment>
<colourAmbient r="0.000000" g="0.000000" b="0.000000"/>
<colourBackground r="0.056563" g="0.220815" b="0.400000"/>
</environment>
</scene>