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sigonasr2
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jmonkeyengine
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A complete 3D game development suite written purely in Java.
7053
Commits
21
Branches
35
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844 MiB
Java
95.4%
C++
2.5%
GLSL
1.5%
C
0.3%
HTML
0.2%
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26f393d09c
jmonkeyengine
/
jme3-jogl
History
MeFisto94
12481c08f6
Use a reflection-based approach to call checkError() after every call to the openGL API to reduce Code Duplication and increase Maintainability, while also fixing the regression caused by GLDebugDesktop extending from GLDebugES and thus making the Renderer think it is on mobile.
5 years ago
..
src/main/java/com/
jme3
Use a reflection-based approach to call checkError() after every call to the openGL API to reduce Code Duplication and increase Maintainability, while also fixing the regression caused by GLDebugDesktop extending from GLDebugES and thus making the Renderer think it is on mobile.
5 years ago
build.gradle
Added an experimental Jocl binding.
9 years ago