- GLSLCompat now implements mat3(mat4) and determinant() and inverse() for mat2 and mat3 - PBR.glslib uses this functions again instead of one-off workarounds
- GLSLCompat now implements mat3(mat4) and determinant() and inverse() for mat2 and mat3 - PBR.glslib uses this functions again instead of one-off workarounds