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jmonkeyengine/jme3-jogl
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MeFisto94 12481c08f6 Use a reflection-based approach to call checkError() after every call to the openGL API to reduce Code Duplication and increase Maintainability, while also fixing the regression caused by GLDebugDesktop extending from GLDebugES and thus making the Renderer think it is on mobile.
2020-02-12 23:56:06 +01:00
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src/main/java/com/jme3
Use a reflection-based approach to call checkError() after every call to the openGL API to reduce Code Duplication and increase Maintainability, while also fixing the regression caused by GLDebugDesktop extending from GLDebugES and thus making the Renderer think it is on mobile.
2020-02-12 23:56:06 +01:00
build.gradle
Added an experimental Jocl binding.
2016-05-01 18:38:48 +02:00
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