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124 lines
4.7 KiB
124 lines
4.7 KiB
/*
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* Copyright (c) 2009-2012 jMonkeyEngine
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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*
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
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* may be used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package jme3test.light;
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import com.jme3.app.SimpleApplication;
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import com.jme3.light.DirectionalLight;
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import com.jme3.light.PointLight;
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import com.jme3.material.Material;
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import com.jme3.math.ColorRGBA;
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import com.jme3.math.FastMath;
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import com.jme3.math.Quaternion;
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import com.jme3.math.Vector3f;
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import com.jme3.scene.Geometry;
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import com.jme3.scene.shape.Sphere;
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import com.jme3.util.MaterialDebugAppState;
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import com.jme3.util.TangentBinormalGenerator;
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public class TestSimpleLighting extends SimpleApplication {
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float angle;
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PointLight pl;
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Geometry lightMdl;
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public static void main(String[] args){
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TestSimpleLighting app = new TestSimpleLighting();
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app.start();
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}
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@Override
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public void simpleInitApp() {
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Geometry teapot = (Geometry) assetManager.loadModel("Models/Teapot/Teapot.obj");
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TangentBinormalGenerator.generate(teapot.getMesh(), true);
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teapot.setLocalScale(2f);
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Material mat = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md");
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// mat.selectTechnique("GBuf");
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mat.setFloat("Shininess", 25);
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mat.setBoolean("UseMaterialColors", true);
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cam.setLocation(new Vector3f(0.015041917f, 0.4572918f, 5.2874837f));
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cam.setRotation(new Quaternion(-1.8875003E-4f, 0.99882424f, 0.04832061f, 0.0039016632f));
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// mat.setTexture("ColorRamp", assetManager.loadTexture("Textures/ColorRamp/cloudy.png"));
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//
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// mat.setBoolean("VTangent", true);
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// mat.setBoolean("Minnaert", true);
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// mat.setBoolean("WardIso", true);
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// mat.setBoolean("VertexLighting", true);
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// mat.setBoolean("LowQuality", true);
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// mat.setBoolean("HighQuality", true);
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mat.setColor("Ambient", ColorRGBA.Black);
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mat.setColor("Diffuse", ColorRGBA.Gray);
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mat.setColor("Specular", ColorRGBA.Gray);
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teapot.setMaterial(mat);
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rootNode.attachChild(teapot);
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lightMdl = new Geometry("Light", new Sphere(10, 10, 0.1f));
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lightMdl.setMaterial(assetManager.loadMaterial("Common/Materials/RedColor.j3m"));
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lightMdl.getMesh().setStatic();
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rootNode.attachChild(lightMdl);
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pl = new PointLight();
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pl.setColor(ColorRGBA.White);
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pl.setRadius(4f);
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rootNode.addLight(pl);
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DirectionalLight dl = new DirectionalLight();
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dl.setDirection(new Vector3f(-1, -1, -1).normalizeLocal());
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dl.setColor(ColorRGBA.Green);
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rootNode.addLight(dl);
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MaterialDebugAppState debug = new MaterialDebugAppState();
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debug.registerBinding("Common/ShaderLib/BlinnPhongLighting.glsllib", teapot);
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stateManager.attach(debug);
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setPauseOnLostFocus(false);
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flyCam.setDragToRotate(true);
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}
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@Override
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public void simpleUpdate(float tpf){
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// cam.setLocation(new Vector3f(2.0632997f, 1.9493936f, 2.6885238f));
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// cam.setRotation(new Quaternion(-0.053555284f, 0.9407851f, -0.17754152f, -0.28378546f));
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angle += tpf;
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angle %= FastMath.TWO_PI;
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pl.setPosition(new Vector3f(FastMath.cos(angle) * 2f, 0.5f, FastMath.sin(angle) * 2f));
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lightMdl.setLocalTranslation(pl.getPosition());
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}
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}
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