13 lines
257 B
GLSL
13 lines
257 B
GLSL
#import "Common/ShaderLib/MultiSample.glsllib"
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uniform COLORTEXTURE m_Texture;
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uniform vec4 m_Color;
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in vec2 texCoord;
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out vec4 fragColor;
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void main() {
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vec4 texVal = getColor(m_Texture, texCoord);
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fragColor = texVal * m_Color;
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}
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