13 lines
257 B
GLSL

#import "Common/ShaderLib/MultiSample.glsllib"
uniform COLORTEXTURE m_Texture;
uniform vec4 m_Color;
in vec2 texCoord;
out vec4 fragColor;
void main() {
vec4 texVal = getColor(m_Texture, texCoord);
fragColor = texVal * m_Color;
}