A complete 3D game development suite written purely in Java.
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jmonkeyengine/engine
sky..ok 1c1a6a0421 Javadoc fixes from wezrule: http://jmonkeyengine.org/groups/documentation-jme3/forum/topic/diff-for-quaternion-few-spelling-mistakes-and-inconsistencies/ 13 years ago
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lib - fix collision between linked bodies option for joints in native bullet (thanks to @iwgeric) 13 years ago
nbproject - update bullet build script to allow bullet/jme development on windows 64 13 years ago
src Javadoc fixes from wezrule: http://jmonkeyengine.org/groups/documentation-jme3/forum/topic/diff-for-quaternion-few-spelling-mistakes-and-inconsistencies/ 13 years ago
test/com jme3: 13 years ago
test-data Shadows/SSAO and transparency : Removed the AlphaDiscardThreshold attribute from the lighting material. Transparency discarding is now handled by the AlphaFallOff render state (as it should be). 13 years ago
MANIFEST.MF move jme3 to trunk 14 years ago
TestChooser.exe move jme3 to trunk 14 years ago
build.xml - override default javadoc target to exclude test javadoc in build.xml 13 years ago
bullet-native-build.txt - update information on native bullet building 13 years ago
master-application.jnlp - cleanup build process 14 years ago
mountains.zip Fix: the new way to add physics to terrainGrid is to use the listener interface, see updated tests 14 years ago
preview-application.html move jme3 to trunk 14 years ago
quake3level.zip move jme3 to trunk 14 years ago
town.zip * Fixed town.zip by getting it from googlecode downloads 13 years ago
wildhouse.zip move jme3 to trunk 14 years ago