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jmonkeyengine/jme3-vr
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Stephen Gold 9be8f5dd3a Use a reflection-based approach to call checkError() after every call to the openGL API to reduce Code Duplication and increase Maintainability, while also fixing the regression caused by GLDebugDesktop extending from GLDebugES and thus making the Renderer think it is on mobile.
2020-04-18 22:04:13 -07:00
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src/main
Use a reflection-based approach to call checkError() after every call to the openGL API to reduce Code Duplication and increase Maintainability, while also fixing the regression caused by GLDebugDesktop extending from GLDebugES and thus making the Renderer think it is on mobile.
2020-04-18 22:04:13 -07:00
build.gradle
Bump LWJGL3 version to '3.2.3' on jme3-vr as well
2019-09-20 12:13:59 -07:00
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