A complete 3D game development suite written purely in Java.
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jmonkeyengine/jme3-examples/src/main/java/jme3test/renderer/TestInconsistentCompareDete...

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/*
* Copyright (c) 2009-2014 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package jme3test.renderer;
import com.jme3.app.SimpleApplication;
import com.jme3.material.Material;
import com.jme3.math.ColorRGBA;
import com.jme3.math.FastMath;
import com.jme3.math.Quaternion;
import com.jme3.math.Vector3f;
import com.jme3.scene.Geometry;
import com.jme3.scene.Node;
import com.jme3.scene.Spatial;
import com.jme3.scene.shape.Box;
import com.jme3.texture.Texture;
/**
* Changes a material's texture from another thread while it is rendered.
* This should trigger the sorting function's inconsistent compare detection.
*
* @author Kirill Vainer
*/
public class TestInconsistentCompareDetection extends SimpleApplication {
private static Texture t1, t2;
public static void main(String[] args){
TestInconsistentCompareDetection app = new TestInconsistentCompareDetection();
app.start();
}
@Override
public void simpleInitApp() {
cam.setLocation(new Vector3f(-11.674385f, 7.892636f, 33.133106f));
cam.setRotation(new Quaternion(0.06426433f, 0.90940624f, -0.15329266f, 0.38125014f));
Material m = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
m.setColor("Color", ColorRGBA.White);
t1 = assetManager.loadTexture("Textures/Terrain/BrickWall/BrickWall.jpg");
t2 = assetManager.loadTexture("Textures/Terrain/Pond/Pond.jpg");
Box b = new Box(1, 1, 1);
for (int x = 0; x < 12; x++) {
for (int y = 0; y < 12; y++) {
Geometry g = new Geometry("g_" + x + "_" + y, b);
Node monkey = new Node("n_" + x + "_" + y);
monkey.attachChild(g);
monkey.move(x * 2, 0, y * 2);
Material newMat = m.clone();
g.setMaterial(newMat);
if (FastMath.rand.nextBoolean()) {
newMat.setTexture("ColorMap", t1);
} else {
newMat.setTexture("ColorMap", t2);
}
rootNode.attachChild(monkey);
}
}
Thread evilThread = new Thread(new Runnable() {
public void run() {
try {
Thread.sleep(1000);
} catch (InterruptedException ex) {
}
// begin randomly changing textures after 1 sec.
while (true) {
for (Spatial child : rootNode.getChildren()) {
Geometry g = (Geometry) (((Node)child).getChild(0));
Material m = g.getMaterial();
Texture curTex = m.getTextureParam("ColorMap").getTextureValue();
if (curTex == t1) {
m.setTexture("ColorMap", t2);
} else {
m.setTexture("ColorMap", t1);
}
}
}
}
});
evilThread.setDaemon(true);
evilThread.start();
}
}