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176 lines
7.6 KiB
176 lines
7.6 KiB
/*
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* Copyright (c) 2009-2012 jMonkeyEngine
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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*
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
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* may be used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package com.jme3.bullet.joints;
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import com.bulletphysics.dynamics.constraintsolver.HingeConstraint;
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import com.jme3.bullet.objects.PhysicsRigidBody;
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import com.jme3.bullet.util.Converter;
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import com.jme3.export.InputCapsule;
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import com.jme3.export.JmeExporter;
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import com.jme3.export.JmeImporter;
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import com.jme3.export.OutputCapsule;
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import com.jme3.math.Vector3f;
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import java.io.IOException;
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/**
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* <i>From bullet manual:</i><br>
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* Hinge constraint, or revolute joint restricts two additional angular degrees of freedom,
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* so the body can only rotate around one axis, the hinge axis.
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* This can be useful to represent doors or wheels rotating around one axis.
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* The user can specify limits and motor for the hinge.
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* @author normenhansen
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*/
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public class HingeJoint extends PhysicsJoint {
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protected Vector3f axisA;
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protected Vector3f axisB;
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protected boolean angularOnly = false;
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protected float biasFactor = 0.3f;
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protected float relaxationFactor = 1.0f;
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protected float limitSoftness = 0.9f;
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public HingeJoint() {
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}
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/**
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* Creates a new HingeJoint
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* @param pivotA local translation of the joint connection point in node A
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* @param pivotB local translation of the joint connection point in node B
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*/
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public HingeJoint(PhysicsRigidBody nodeA, PhysicsRigidBody nodeB, Vector3f pivotA, Vector3f pivotB, Vector3f axisA, Vector3f axisB) {
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super(nodeA, nodeB, pivotA, pivotB);
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this.axisA = axisA;
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this.axisB = axisB;
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createJoint();
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}
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/**
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* Enables the motor.
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* @param enable if true, motor is enabled.
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* @param targetVelocity the target velocity of the rotation.
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* @param maxMotorImpulse the max force applied to the hinge to rotate it.
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*/
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public void enableMotor(boolean enable, float targetVelocity, float maxMotorImpulse) {
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((HingeConstraint) constraint).enableAngularMotor(enable, targetVelocity, maxMotorImpulse);
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}
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/**
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* Sets the limits of this joint.
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* @param low the low limit in radians.
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* @param high the high limit in radians.
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*/
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public void setLimit(float low, float high) {
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((HingeConstraint) constraint).setLimit(low, high);
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}
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/**
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* Sets the limits of this joint.
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* If you're above the softness, velocities that would shoot through the actual limit are slowed down. The bias be in the range of 0.2 - 0.5.
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* @param low the low limit in radians.
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* @param high the high limit in radians.
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* @param _softness the factor at which the velocity error correction starts operating,i.e a softness of 0.9 means that the vel. corr starts at 90% of the limit range.
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* @param _biasFactor the magnitude of the position correction. It tells you how strictly the position error (drift ) is corrected.
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* @param _relaxationFactor the rate at which velocity errors are corrected. This can be seen as the strength of the limits. A low value will make the the limits more spongy.
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*/
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public void setLimit(float low, float high, float _softness, float _biasFactor, float _relaxationFactor) {
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biasFactor = _biasFactor;
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relaxationFactor = _relaxationFactor;
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limitSoftness = _softness;
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((HingeConstraint) constraint).setLimit(low, high, _softness, _biasFactor, _relaxationFactor);
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}
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public float getUpperLimit(){
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return ((HingeConstraint) constraint).getUpperLimit();
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}
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public float getLowerLimit(){
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return ((HingeConstraint) constraint).getLowerLimit();
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}
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public void setAngularOnly(boolean angularOnly) {
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this.angularOnly = angularOnly;
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((HingeConstraint) constraint).setAngularOnly(angularOnly);
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}
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public float getHingeAngle() {
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return ((HingeConstraint) constraint).getHingeAngle();
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}
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public void write(JmeExporter ex) throws IOException {
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super.write(ex);
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OutputCapsule capsule = ex.getCapsule(this);
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capsule.write(axisA, "axisA", new Vector3f());
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capsule.write(axisB, "axisB", new Vector3f());
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capsule.write(angularOnly, "angularOnly", false);
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capsule.write(((HingeConstraint) constraint).getLowerLimit(), "lowerLimit", 1e30f);
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capsule.write(((HingeConstraint) constraint).getUpperLimit(), "upperLimit", -1e30f);
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capsule.write(biasFactor, "biasFactor", 0.3f);
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capsule.write(relaxationFactor, "relaxationFactor", 1f);
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capsule.write(limitSoftness, "limitSoftness", 0.9f);
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capsule.write(((HingeConstraint) constraint).getEnableAngularMotor(), "enableAngularMotor", false);
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capsule.write(((HingeConstraint) constraint).getMotorTargetVelosity(), "targetVelocity", 0.0f);
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capsule.write(((HingeConstraint) constraint).getMaxMotorImpulse(), "maxMotorImpulse", 0.0f);
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}
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public void read(JmeImporter im) throws IOException {
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super.read(im);
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InputCapsule capsule = im.getCapsule(this);
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this.axisA = (Vector3f) capsule.readSavable("axisA", new Vector3f());
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this.axisB = (Vector3f) capsule.readSavable("axisB", new Vector3f());
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this.angularOnly = capsule.readBoolean("angularOnly", false);
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float lowerLimit = capsule.readFloat("lowerLimit", 1e30f);
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float upperLimit = capsule.readFloat("upperLimit", -1e30f);
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this.biasFactor = capsule.readFloat("biasFactor", 0.3f);
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this.relaxationFactor = capsule.readFloat("relaxationFactor", 1f);
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this.limitSoftness = capsule.readFloat("limitSoftness", 0.9f);
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boolean enableAngularMotor=capsule.readBoolean("enableAngularMotor", false);
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float targetVelocity=capsule.readFloat("targetVelocity", 0.0f);
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float maxMotorImpulse=capsule.readFloat("maxMotorImpulse", 0.0f);
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createJoint();
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enableMotor(enableAngularMotor, targetVelocity, maxMotorImpulse);
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((HingeConstraint) constraint).setLimit(lowerLimit, upperLimit, limitSoftness, biasFactor, relaxationFactor);
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}
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protected void createJoint() {
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constraint = new HingeConstraint(nodeA.getObjectId(), nodeB.getObjectId(),
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Converter.convert(pivotA), Converter.convert(pivotB),
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Converter.convert(axisA), Converter.convert(axisB));
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}
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}
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