A complete 3D game development suite written purely in Java.
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shadowislord
91715c4a48
Add support for URA, or Unified Renderer Architecture for audio
...
* Unified all renderers into common class 'ALAudioRenderer'
* LWJGL and Android now implement the AL / ALC / EFX interfaces to provide a common OpenAL backend for jME
* Added support for OpenAL Soft "Pause Device" extension, which allows the engine to pause the context while running in the background (currently requires OpenAL soft 1.16 and thus is Android only feature)
10 years ago
..
Android.mk
Add support for URA, or Unified Renderer Architecture for audio
10 years ago
Application.mk
Fix OpenAL Soft for Android
10 years ago
com_jme3_audio_android_AndroidAL.c
Add support for URA, or Unified Renderer Architecture for audio
10 years ago
com_jme3_audio_android_AndroidAL.h
Add support for URA, or Unified Renderer Architecture for audio
10 years ago
com_jme3_audio_android_AndroidALC.c
Add support for URA, or Unified Renderer Architecture for audio
10 years ago
com_jme3_audio_android_AndroidALC.h
Add support for URA, or Unified Renderer Architecture for audio
10 years ago
com_jme3_audio_android_AndroidEFX.c
Add support for URA, or Unified Renderer Architecture for audio
10 years ago
com_jme3_audio_android_AndroidEFX.h
Add support for URA, or Unified Renderer Architecture for audio
10 years ago
config.h
Fix OpenAL Soft for Android
10 years ago
util.h
Add support for URA, or Unified Renderer Architecture for audio
10 years ago