for the endpoints when using a reliable connection. There is no guarantee that the buffers going out from a client won't be chopped up by the networking stack in various ways. It was always the intent to accumulate them like this (the client side already does after all) but it was an oversight. It's a testament to modern networking that this hasn't come up in practice yet. git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7449 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
Description
A complete 3D game development suite written purely in Java.
Languages
Java
95.4%
C++
2.5%
GLSL
1.5%
C
0.3%
HTML
0.2%