- separate jar files for engine components - resolve dependencies between code parts - remove Nifty dependency from Cinematics - remove Physics dependency from TerrainGrid - add public accessors to Natives Extraction - remove RenderHint serialization from networking git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8839 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
126 lines
1.6 KiB
Plaintext
126 lines
1.6 KiB
Plaintext
material Sinbad/Body
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{
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receive_shadows on
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technique
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{
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pass
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{
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ambient 0.75 0.75 0.75
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diffuse 1 1 1 1
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texture_unit
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{
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texture sinbad_body.jpg
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}
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}
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}
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}
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material Sinbad/Gold
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{
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receive_shadows on
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technique
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{
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pass
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{
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ambient 0.75 0.75 0.75
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diffuse 0.8 0.8 0.8 1
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specular 0.3 0.3 0.2 5.5
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texture_unit
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{
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texture sinbad_clothes.jpg
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}
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}
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}
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}
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material Sinbad/Sheaths
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{
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receive_shadows on
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technique
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{
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pass
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{
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ambient 0.75 0.75 0.75
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diffuse 1 1 1 1
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specular 0.2 0.1 0.1 1.0 50.0
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texture_unit
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{
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texture sinbad_sword.jpg
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}
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}
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}
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}
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material Sinbad/Clothes
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{
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receive_shadows on
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technique
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{
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pass
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{
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ambient 0.75 0.75 0.75
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diffuse 1 1 1 1
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specular 0.05 0.05 0.05 12.5
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texture_unit
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{
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texture sinbad_clothes.jpg
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}
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}
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}
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}
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material Sinbad/Teeth
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{
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receive_shadows on
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technique
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{
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pass
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{
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ambient 0.75 0.75 0.75
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diffuse 1 1 1 1
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specular 0.25 0.25 0.25 10.5
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texture_unit
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{
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texture sinbad_body.jpg
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}
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}
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}
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}
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material Sinbad/Eyes
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{
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receive_shadows on
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technique
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{
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pass
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{
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ambient 0.75 0.75 0.75
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diffuse 1 1 1 1
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specular 0.75 0.75 0.75 55.5
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texture_unit
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{
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texture sinbad_body.jpg
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}
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}
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}
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}
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material Sinbad/Spikes
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{
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receive_shadows on
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technique
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{
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pass
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{
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ambient 0.75 0.75 0.75
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diffuse 1 1 1 1
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specular 0.75 0.75 0.75 20.5
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texture_unit
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{
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texture sinbad_clothes.jpg
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}
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}
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}
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}
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