A complete 3D game development suite written purely in Java.
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jmonkeyengine/settings.gradle

60 lines
1.4 KiB

/**
* This is the global settings file used by all subprojects.
**/
rootProject.name = 'jmonkeyengine'
/**
* You can enable or disable different subprojects of the build here.
*
* The SDK will only be built if the appropriate library folders exist,
* call the "prepareSdk" target to prepare building the SDK.
**/
// Core classes, should work on all java platforms
include 'jme3-core'
include 'jme3-effects'
include 'jme3-networking'
include 'jme3-plugins'
include 'jme3-terrain'
// Desktop dependent java classes
include 'jme3-desktop'
include 'jme3-blender'
include 'jme3-jogl'
include 'jme3-lwjgl'
// Other external dependencies
include 'jme3-jbullet'
include 'jme3-niftygui'
include 'jme3-jogg'
include 'jme3-android'
//native builds
include 'jme3-bullet' //java
include 'jme3-bullet-native' //cpp
include 'jme3-android-native' //cpp
// Test Data project
include 'jme3-testdata'
// Example projects
include 'jme3-examples'
//include 'sdk'
// Find the directories containing a 'build.gradle' file in the root directory
// of the project. That is, every directory containing a 'build.gradle' will
// be automatically the subproject of this project.
/*def subDirs = rootDir.listFiles(new FileFilter() {
public boolean accept(File file) {
if (!file.isDirectory()) {
return false
}
return new File(file, 'build.gradle').isFile()
}
});
subDirs.each { File dir ->
include dir.name
}*/