A complete 3D game development suite written purely in Java.
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jmonkeyengine/jme3-ios/src/main/java/com/jme3/system/ios/IosAssetManager.java

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/*
* Copyright (c) 2009-2012 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.jme3.system.ios;
import com.jme3.asset.AssetLoader;
import com.jme3.asset.DesktopAssetManager;
import com.jme3.asset.TextureKey;
import com.jme3.asset.plugins.ClasspathLocator;
import com.jme3.audio.plugins.WAVLoader;
import com.jme3.texture.Texture;
import java.io.InputStream;
import java.net.URL;
import java.util.logging.Level;
import java.util.logging.Logger;
/**
*
* @author normenhansen
*/
public class IosAssetManager extends DesktopAssetManager {
private static final Logger logger = Logger.getLogger(IosAssetManager.class.getName());
public IosAssetManager() {
this(null);
}
@Deprecated
public IosAssetManager(boolean loadDefaults) {
//this(Thread.currentThread().getContextClassLoader().getResource("com/jme3/asset/Android.cfg"));
this(null);
}
private void registerLoaderSafe(String loaderClass, String ... extensions) {
try {
Class<? extends AssetLoader> loader = (Class<? extends AssetLoader>) Class.forName(loaderClass);
registerLoader(loader, extensions);
} catch (Exception e){
logger.log(Level.WARNING, "Failed to load AssetLoader", e);
}
}
/**
* AndroidAssetManager constructor
* If URL == null then a default list of locators and loaders for android is set
* @param configFile
*/
public IosAssetManager(URL configFile) {
System.setProperty("org.xml.sax.driver", "org.xmlpull.v1.sax2.Driver");
// Set Default iOS config
registerLocator("", ClasspathLocator.class);
registerLoader(IosImageLoader.class, "jpg", "bmp", "gif", "png", "jpeg");
//registerLoader(AndroidImageLoader.class, "jpg", "bmp", "gif", "png", "jpeg");
//registerLoader(AndroidAudioLoader.class, "ogg", "mp3", "wav");
registerLoader(com.jme3.material.plugins.J3MLoader.class, "j3m");
registerLoader(com.jme3.material.plugins.J3MLoader.class, "j3md");
registerLoader(com.jme3.shader.plugins.GLSLLoader.class, "vert", "frag", "glsl", "glsllib");
registerLoader(com.jme3.export.binary.BinaryImporter.class, "j3o");
registerLoader(com.jme3.font.plugins.BitmapFontLoader.class, "fnt");
registerLoader(WAVLoader.class, "wav");
// Less common loaders (especially on iOS)
registerLoaderSafe("com.jme3.audio.plugins.OGGLoader", "ogg");
registerLoaderSafe("com.jme3.texture.plugins.DDSLoader", "dds");
registerLoaderSafe("com.jme3.texture.plugins.PFMLoader", "pfm");
registerLoaderSafe("com.jme3.texture.plugins.HDRLoader", "hdr");
registerLoaderSafe("com.jme3.texture.plugins.TGALoader", "tga");
registerLoaderSafe("com.jme3.scene.plugins.OBJLoader", "obj");
registerLoaderSafe("com.jme3.scene.plugins.MTLLoader", "mtl");
registerLoaderSafe("com.jme3.scene.plugins.ogre.MeshLoader", "mesh.xml");
registerLoaderSafe("com.jme3.scene.plugins.ogre.SkeletonLoader", "skeleton.xml");
registerLoaderSafe("com.jme3.scene.plugins.ogre.MaterialLoader", "material");
registerLoaderSafe("com.jme3.scene.plugins.ogre.SceneLoader", "scene");
logger.fine("IosAssetManager created.");
}
}