pspeed42 c0465b73a8 Added a newFrame() method to UniformBindingManager
to signal the beginning of a frame.  Currently this
just grabs the time and tpf values once so as to avoid
per-material Float allocation and time drift within a
frame.
RenderManager now calls this at the beginning of the
root-level render() method.
2014-08-12 03:11:43 -04:00
..