Paul Speed 1145f99d03 Added a service that will send the server's serializer
registration set to each new client that connects.  The
client-side version of this service will then register them
all.  This means that serialized classes need only be registered
on the server.
I've modified DefaultClient and DefaultServer to register these
services by default because they make other services easier to
write and because they will save people lots of trouble.
I'm 90% sure there are no bad side-effects for people who choose
to continue doing things the old way but it may depend on when
they register their serializers in relations to creating the
client and server objects.
2015-04-26 01:19:38 -04:00
2015-04-20 20:01:52 +02:00
2015-03-01 07:05:44 +01:00
2015-02-28 16:10:22 +01:00
2014-12-09 19:06:43 -05:00
2015-02-27 18:15:24 +01:00
2015-02-28 16:06:42 +01:00
2014-03-23 14:53:02 +01:00
2014-03-23 14:53:02 +01:00
2015-01-23 20:01:09 -05:00
2015-04-13 12:56:12 +02:00

jMonkeyEngine

jMonkeyEngine is a 3D game engine for adventurous Java developers. Its open source, cross platform and cutting edge. And it is all beautifully documented. The 3.0 branch is the latest stable version of the jMonkeyEngine 3 SDK, a complete game development suite. We'll be frequently submitting stable 3.0.x updates until the major 3.1 version arrives.

The engine is used by several commercial game studios and computer-science courses. Here's a taste:

jME3 Games Mashup

Getting started

Go to http://hub.jmonkeyengine.org/downloads/ to download the jMonkeyEngine SDK. Read the wiki for a complete install guide. Power up with some SDK Plugins and AssetPacks and you are off to the races. At this point you're gonna want to join the forum so our tribe can grow stronger.

Note: The master branch on GitHub is a development version of the engine and is NOT MEANT TO BE USED IN PRODUCTION, it will break constantly during development of the stable jME versions!

Technology Stack

  • Java
  • NetBeans Platform
  • Gradle

Plus a bunch of awesome libraries & tight integrations like Bullet, Blender, NiftyGUI and other goodies.

Documentation

Did you miss it? Don't sweat it, here it is again.

Contributing

Read our contribution guide.

License

New BSD (3-clause) License. In other words, you do whatever makes you happy!

Description
A complete 3D game development suite written purely in Java.
Readme 844 MiB
Languages
Java 95.4%
C++ 2.5%
GLSL 1.5%
C 0.3%
HTML 0.2%