A complete 3D game development suite written purely in Java.
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jmonkeyengine/jme3-android-examples/src/main/java/jme3test/android/TestAndroidResources.java

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1.6 KiB

package jme3test.android;
import com.jme3.app.SimpleApplication;
import com.jme3.material.Material;
import com.jme3.scene.Geometry;
import com.jme3.scene.shape.Box;
/**
* Test case to look for images stored in the Android drawable and mipmap directories. Image files are
* stored in the main->res->drawable-xxxx directories and main->res->mipmap-xxxx directories. The Android OS
* will choose the best matching image based on the device capabilities.
*
* @author iwgeric
*/
public class TestAndroidResources extends SimpleApplication {
@Override
public void simpleInitApp() {
// Create boxes with textures that are stored in the Android Resources Folders
// Images are stored in multiple Drawable and Mipmap directories. Android picks the ones that
// match the device size and density.
Box box1Mesh = new Box(1, 1, 1);
Geometry box1 = new Geometry("Monkey Box 1", box1Mesh);
Material mat1 = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
mat1.setTexture("ColorMap", assetManager.loadTexture("drawable_monkey.png"));
box1.setMaterial(mat1);
box1.setLocalTranslation(-2, 0, 0);
rootNode.attachChild(box1);
Box box2Mesh = new Box(1, 1, 1);
Geometry box2 = new Geometry("Monkey Box 2", box2Mesh);
Material mat2 = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
mat2.setTexture("ColorMap", assetManager.loadTexture("mipmap_monkey.png"));
box2.setMaterial(mat2);
box2.setLocalTranslation(2, 0, 0);
rootNode.attachChild(box2);
}
}