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39 lines
1.6 KiB
39 lines
1.6 KiB
package jme3test.android;
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import com.jme3.app.SimpleApplication;
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import com.jme3.material.Material;
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import com.jme3.scene.Geometry;
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import com.jme3.scene.shape.Box;
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/**
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* Test case to look for images stored in the Android drawable and mipmap directories. Image files are
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* stored in the main->res->drawable-xxxx directories and main->res->mipmap-xxxx directories. The Android OS
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* will choose the best matching image based on the device capabilities.
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*
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* @author iwgeric
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*/
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public class TestAndroidResources extends SimpleApplication {
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@Override
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public void simpleInitApp() {
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// Create boxes with textures that are stored in the Android Resources Folders
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// Images are stored in multiple Drawable and Mipmap directories. Android picks the ones that
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// match the device size and density.
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Box box1Mesh = new Box(1, 1, 1);
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Geometry box1 = new Geometry("Monkey Box 1", box1Mesh);
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Material mat1 = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
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mat1.setTexture("ColorMap", assetManager.loadTexture("drawable_monkey.png"));
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box1.setMaterial(mat1);
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box1.setLocalTranslation(-2, 0, 0);
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rootNode.attachChild(box1);
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Box box2Mesh = new Box(1, 1, 1);
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Geometry box2 = new Geometry("Monkey Box 2", box2Mesh);
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Material mat2 = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
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mat2.setTexture("ColorMap", assetManager.loadTexture("mipmap_monkey.png"));
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box2.setMaterial(mat2);
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box2.setLocalTranslation(2, 0, 0);
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rootNode.attachChild(box2);
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}
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}
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