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jmonkeyengine
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A complete 3D game development suite written purely in Java.
7006
Commits
21
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35
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844 MiB
Java
95.4%
C++
2.5%
GLSL
1.5%
C
0.3%
HTML
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0e0c75c85c
jmonkeyengine
/
jme3-lwjgl3
History
Stephen Gold
9be8f5dd3a
Use a reflection-based approach to call checkError() after every call to the openGL API to reduce Code Duplication and increase Maintainability, while also fixing the regression caused by GLDebugDesktop extending from GLDebugES and thus making the Renderer think it is on mobile.
5 years ago
..
src/main/java/com/
jme3
Use a reflection-based approach to call checkError() after every call to the openGL API to reduce Code Duplication and increase Maintainability, while also fixing the regression caused by GLDebugDesktop extending from GLDebugES and thus making the Renderer think it is on mobile.
5 years ago
build.gradle
Bump LWJGL3 version to '3.2.3'
6 years ago