A complete 3D game development suite written purely in Java.
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jmonkeyengine/engine/lib/lwjgl/CREDITS

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The following people have helped to make this project what it is today:
- Caspian Rychlik-Prince <cprince@shavenpuppy.com>
- Brian Matzon <brian@matzon.dk>
- Elias Naur <elias.naur@gmail.com>
- Ioannis Tsakpinis <spasi@users.sourceforge.net>
- Niels Jørgensen <nj@niemo.com>
- Tristan Campbell <tristan@happypedestrian.com>
- Gregory Pierce <gregorypierce@yahoo.com>
- Luke Holden <lholden@users.sf.net>
- Mark Bernard <captainjester@users.sourceforge.net>
- Erik Duijs <eduijs@users.sourceforge.net>
- Jos Hirth <jhirth@kaioa.com>
- Kevin Glass <kevin@cokeandcode.com>
- Atsuya Takagi
- kappaOne
- Simon Felix
- Ryan McNally
- Ciardhubh <ciardhubh[at]ciardhubh.de>
- Jens von Pilgrim
- Ruben Garat
additional credits goes to:
- Joseph I. Valenzuela [OpenAL stuff]
- Lev Povalahev [OpenGL Extensions]
- Endolf [Nightly builds and JInput]
The LWJGL project includes files from or depends on the following projects:
- OpenGL, SGI - http://opengl.org/
- OpenAL, Creative Labs - http://openal.org/
- jinput, Sun - https://jinput.dev.java.net/
- lzma, p7zip - http://p7zip.sourceforge.net/
- JOGL, Sun - http://kenai.com/projects/jogl/pages/Home
Please see the /doc/3rdparty/ directory for licenses.
All trademarks and registered trademarks are the property of their respective owners.