A complete 3D game development suite written purely in Java.
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jmonkeyengine/sdk/jme3-android/src/com/jme3/gde/android/XmlHelper.java

73 lines
2.4 KiB

/*
* To change this template, choose Tools | Templates
* and open the template in the editor.
*/
package com.jme3.gde.android;
import org.w3c.dom.Element;
import org.w3c.dom.Node;
/**
*
* @author normenhansen
*/
public class XmlHelper {
public static Element findFirstChildElement(Element parent) {
org.w3c.dom.Node ret = parent.getFirstChild();
while (ret != null && (!(ret instanceof Element))) {
ret = ret.getNextSibling();
}
return (Element) ret;
}
public static Element findChildElement(Element parent, String name) {
if (parent == null) {
return null;
}
org.w3c.dom.Node ret = parent.getFirstChild();
while (ret != null && (!(ret instanceof Element) || !ret.getNodeName().equals(name))) {
ret = ret.getNextSibling();
}
return (Element) ret;
}
public static Element findNextElement(Node ret, String name) {
ret = ret.getNextSibling();
while (ret != null && (!(ret instanceof Element) || !ret.getNodeName().equals(name))) {
ret = ret.getNextSibling();
}
return (Element) ret;
}
public static Element findChildElementWithAttribute(Element parent, String name, String attribute, String value) {
if (parent == null) {
return null;
}
org.w3c.dom.Node ret = parent.getFirstChild();
while (ret != null && (!(ret instanceof Element) || !ret.getNodeName().equals(name) || ((Element)ret).getAttribute(attribute)==null || !((Element)ret).getAttribute(attribute).equals(value))) {
ret = ret.getNextSibling();
}
return (Element) ret;
}
public static Element findNextElementWithAttribute(Node ret, String name, String attribute, String value) {
ret = ret.getNextSibling();
while (ret != null && (!(ret instanceof Element) || !ret.getNodeName().equals(name) || ((Element)ret).getAttribute(attribute)==null || !((Element)ret).getAttribute(attribute).equals(value))) {
ret = ret.getNextSibling();
}
return (Element) ret;
}
public static Element findNextSiblingElement(Element current) {
org.w3c.dom.Node ret = current.getNextSibling();
while (ret != null) {
if (ret instanceof Element) {
return (Element) ret;
}
ret = ret.getNextSibling();
}
return null;
}
}