A complete 3D game development suite written purely in Java.
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jmonkeyengine/engine/src/jbullet/com/jme3/bullet/collision/shapes/ConeCollisionShape.java

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3.6 KiB

/*
* Copyright (c) 2009-2012 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.jme3.bullet.collision.shapes;
import com.bulletphysics.collision.shapes.ConeShape;
import com.bulletphysics.collision.shapes.ConeShapeX;
import com.bulletphysics.collision.shapes.ConeShapeZ;
import com.jme3.bullet.PhysicsSpace;
import com.jme3.bullet.util.Converter;
import com.jme3.export.InputCapsule;
import com.jme3.export.JmeExporter;
import com.jme3.export.JmeImporter;
import com.jme3.export.OutputCapsule;
import java.io.IOException;
/**
*
* @author normenhansen
*/
public class ConeCollisionShape extends CollisionShape {
protected float radius;
protected float height;
protected int axis;
public ConeCollisionShape() {
}
public ConeCollisionShape(float radius, float height, int axis) {
this.radius = radius;
this.height = radius;
this.axis = axis;
createShape();
}
public ConeCollisionShape(float radius, float height) {
this.radius = radius;
this.height = radius;
this.axis = PhysicsSpace.AXIS_Y;
createShape();
}
public float getRadius() {
return radius;
}
public void write(JmeExporter ex) throws IOException {
super.write(ex);
OutputCapsule capsule = ex.getCapsule(this);
capsule.write(radius, "radius", 0.5f);
capsule.write(height, "height", 0.5f);
capsule.write(axis, "axis", 0.5f);
}
public void read(JmeImporter im) throws IOException {
super.read(im);
InputCapsule capsule = im.getCapsule(this);
radius = capsule.readFloat("radius", 0.5f);
radius = capsule.readFloat("height", 0.5f);
radius = capsule.readFloat("axis", 0.5f);
createShape();
}
protected void createShape() {
if (axis == PhysicsSpace.AXIS_X) {
cShape = new ConeShapeX(radius, height);
} else if (axis == PhysicsSpace.AXIS_Y) {
cShape = new ConeShape(radius, height);
} else if (axis == PhysicsSpace.AXIS_Z) {
cShape = new ConeShapeZ(radius, height);
}
cShape.setLocalScaling(Converter.convert(getScale()));
cShape.setMargin(margin);
}
}