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230 lines
8.1 KiB
230 lines
8.1 KiB
/*
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* Copyright (c) 2009-2012 jMonkeyEngine
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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*
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
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* may be used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package com.jme3.bullet.control;
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import com.jme3.bullet.PhysicsSpace;
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import com.jme3.bullet.collision.shapes.CollisionShape;
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import com.jme3.bullet.objects.PhysicsCharacter;
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import com.jme3.export.InputCapsule;
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import com.jme3.export.JmeExporter;
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import com.jme3.export.JmeImporter;
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import com.jme3.export.OutputCapsule;
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import com.jme3.math.Quaternion;
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import com.jme3.math.Vector3f;
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import com.jme3.renderer.RenderManager;
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import com.jme3.renderer.ViewPort;
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import com.jme3.scene.Spatial;
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import com.jme3.scene.control.Control;
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import java.io.IOException;
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/**
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*
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* @author normenhansen
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*/
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public class CharacterControl extends PhysicsCharacter implements PhysicsControl {
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protected Spatial spatial;
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protected boolean enabled = true;
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protected boolean added = false;
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protected PhysicsSpace space = null;
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protected Vector3f viewDirection = new Vector3f(Vector3f.UNIT_Z);
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protected boolean useViewDirection = true;
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protected boolean applyLocal = false;
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public CharacterControl() {
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}
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public CharacterControl(CollisionShape shape, float stepHeight) {
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super(shape, stepHeight);
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}
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public boolean isApplyPhysicsLocal() {
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return applyLocal;
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}
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/**
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* When set to true, the physics coordinates will be applied to the local
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* translation of the Spatial
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* @param applyPhysicsLocal
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*/
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public void setApplyPhysicsLocal(boolean applyPhysicsLocal) {
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applyLocal = applyPhysicsLocal;
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}
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private Vector3f getSpatialTranslation() {
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if (applyLocal) {
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return spatial.getLocalTranslation();
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}
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return spatial.getWorldTranslation();
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}
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public Control cloneForSpatial(Spatial spatial) {
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CharacterControl control = new CharacterControl(collisionShape, stepHeight);
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control.setCcdMotionThreshold(getCcdMotionThreshold());
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control.setCcdSweptSphereRadius(getCcdSweptSphereRadius());
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control.setCollideWithGroups(getCollideWithGroups());
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control.setCollisionGroup(getCollisionGroup());
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control.setFallSpeed(getFallSpeed());
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control.setGravity(getGravity());
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control.setJumpSpeed(getJumpSpeed());
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control.setMaxSlope(getMaxSlope());
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control.setPhysicsLocation(getPhysicsLocation());
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control.setUpAxis(getUpAxis());
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control.setApplyPhysicsLocal(isApplyPhysicsLocal());
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control.setSpatial(spatial);
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return control;
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}
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public void setSpatial(Spatial spatial) {
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this.spatial = spatial;
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setUserObject(spatial);
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if (spatial == null) {
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return;
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}
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setPhysicsLocation(getSpatialTranslation());
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}
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public void setEnabled(boolean enabled) {
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this.enabled = enabled;
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if (space != null) {
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if (enabled && !added) {
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if (spatial != null) {
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warp(getSpatialTranslation());
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}
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space.addCollisionObject(this);
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added = true;
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} else if (!enabled && added) {
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space.removeCollisionObject(this);
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added = false;
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}
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}
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}
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public boolean isEnabled() {
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return enabled;
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}
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public void setViewDirection(Vector3f vec) {
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viewDirection.set(vec);
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}
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public Vector3f getViewDirection() {
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return viewDirection;
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}
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public boolean isUseViewDirection() {
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return useViewDirection;
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}
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public void setUseViewDirection(boolean viewDirectionEnabled) {
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this.useViewDirection = viewDirectionEnabled;
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}
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public void update(float tpf) {
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if (enabled && spatial != null) {
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Quaternion localRotationQuat = spatial.getLocalRotation();
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Vector3f localLocation = spatial.getLocalTranslation();
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if (!applyLocal && spatial.getParent() != null) {
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getPhysicsLocation(localLocation);
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localLocation.subtractLocal(spatial.getParent().getWorldTranslation());
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localLocation.divideLocal(spatial.getParent().getWorldScale());
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tmp_inverseWorldRotation.set(spatial.getParent().getWorldRotation()).inverseLocal().multLocal(localLocation);
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spatial.setLocalTranslation(localLocation);
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if (useViewDirection) {
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localRotationQuat.lookAt(viewDirection, Vector3f.UNIT_Y);
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spatial.setLocalRotation(localRotationQuat);
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}
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} else {
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spatial.setLocalTranslation(getPhysicsLocation());
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localRotationQuat.lookAt(viewDirection, Vector3f.UNIT_Y);
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spatial.setLocalRotation(localRotationQuat);
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}
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}
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}
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public void render(RenderManager rm, ViewPort vp) {
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if (enabled && space != null && space.getDebugManager() != null) {
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if (debugShape == null) {
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attachDebugShape(space.getDebugManager());
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}
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debugShape.setLocalTranslation(getPhysicsLocation());
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debugShape.updateLogicalState(0);
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debugShape.updateGeometricState();
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rm.renderScene(debugShape, vp);
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}
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}
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public void setPhysicsSpace(PhysicsSpace space) {
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if (space == null) {
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if (this.space != null) {
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this.space.removeCollisionObject(this);
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added = false;
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}
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} else {
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if (this.space == space) {
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return;
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}
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space.addCollisionObject(this);
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added = true;
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}
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this.space = space;
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}
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public PhysicsSpace getPhysicsSpace() {
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return space;
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}
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@Override
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public void write(JmeExporter ex) throws IOException {
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super.write(ex);
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OutputCapsule oc = ex.getCapsule(this);
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oc.write(enabled, "enabled", true);
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oc.write(applyLocal, "applyLocalPhysics", false);
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oc.write(useViewDirection, "viewDirectionEnabled", true);
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oc.write(viewDirection, "viewDirection", new Vector3f(Vector3f.UNIT_Z));
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oc.write(spatial, "spatial", null);
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}
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@Override
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public void read(JmeImporter im) throws IOException {
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super.read(im);
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InputCapsule ic = im.getCapsule(this);
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enabled = ic.readBoolean("enabled", true);
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useViewDirection = ic.readBoolean("viewDirectionEnabled", true);
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viewDirection = (Vector3f) ic.readSavable("viewDirection", new Vector3f(Vector3f.UNIT_Z));
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applyLocal = ic.readBoolean("applyLocalPhysics", false);
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spatial = (Spatial) ic.readSavable("spatial", null);
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setUserObject(spatial);
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}
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}
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