- Looks like Poly offset behave defferently between ATI and NVIDIA i added a bit of offset to avoid shadow acne for NVIDIA - Added a flag needCompareModeUpdate in the Texture class to avoid setting it on every frame in the renderer. I changed Lwjgl and Jogl renderer accordingly. git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10043 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
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