and remap the .z axis (the triggers) so that it doesn't confuse the remapped rx axis. Thanks to @revv for the patch. git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10847 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
59 lines
2.0 KiB
Properties
59 lines
2.0 KiB
Properties
#
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# Add compatibility entries for different joysticks
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# to map button and axis arrangments when possible.
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# This is keyed off of the reported joystick name and
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# reported button or axis logical ID. The value half is
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# the new name as it will be reported through the Joystick
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# interface.
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#
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# Keys with spaces in them should have those spaces escaped.
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# Values do not need their spaces escaped. For example:
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#
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# Some\ Joystick.0=3
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#
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# Final Fantasy XIV mapping
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FF-GP1.0=3
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FF-GP1.1=2
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FF-GP1.2=1
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FF-GP1.3=0
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# Xbox 360 Controller (Wireless)
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Controller\ (Xbox\ 360\ Wireless\ Receiver\ for\ Windows).0=2
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Controller\ (Xbox\ 360\ Wireless\ Receiver\ for\ Windows).1=1
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Controller\ (Xbox\ 360\ Wireless\ Receiver\ for\ Windows).2=3
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Controller\ (Xbox\ 360\ Wireless\ Receiver\ for\ Windows).3=0
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Controller\ (Xbox\ 360\ Wireless\ Receiver\ for\ Windows).6=8
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Controller\ (Xbox\ 360\ Wireless\ Receiver\ for\ Windows).7=9
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Controller\ (Xbox\ 360\ Wireless\ Receiver\ for\ Windows).8=10
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Controller\ (Xbox\ 360\ Wireless\ Receiver\ for\ Windows).9=11
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Controller\ (Xbox\ 360\ Wireless\ Receiver\ for\ Windows).rx=z
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Controller\ (Xbox\ 360\ Wireless\ Receiver\ for\ Windows).ry=rz
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# requires custom code to support trigger buttons but this
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# keeps it from confusing the .rx mapping.
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Controller\ (Xbox\ 360\ Wireless\ Receiver\ for\ Windows).z=trigger
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# Xbox 360 Controller (copied from wireless version)
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Controller\ (XBOX\ 360\ For\ Windows).0=2
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Controller\ (XBOX\ 360\ For\ Windows).1=1
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Controller\ (XBOX\ 360\ For\ Windows).2=3
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Controller\ (XBOX\ 360\ For\ Windows).3=0
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Controller\ (XBOX\ 360\ For\ Windows).6=8
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Controller\ (XBOX\ 360\ For\ Windows).7=9
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Controller\ (XBOX\ 360\ For\ Windows).8=10
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Controller\ (XBOX\ 360\ For\ Windows).9=11
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Controller\ (XBOX\ 360\ For\ Windows).rx=z
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Controller\ (XBOX\ 360\ For\ Windows).ry=rz
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# requires custom code to support trigger buttons but this
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# keeps it from confusing the .rx mapping.
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Controller\ (XBOX\ 360\ For\ Windows).z=trigger
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