jmonkeyengine/engine/src/core-data/joystick-mapping.properties
PSp..om d89f4caa94 Added the non-wireless X Box controller mappings
and remap the .z axis (the triggers) so that it
doesn't confuse the remapped rx axis.  Thanks
to @revv for the patch.


git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10847 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-10-27 10:17:10 +00:00

59 lines
2.0 KiB
Properties

#
# Add compatibility entries for different joysticks
# to map button and axis arrangments when possible.
# This is keyed off of the reported joystick name and
# reported button or axis logical ID. The value half is
# the new name as it will be reported through the Joystick
# interface.
#
# Keys with spaces in them should have those spaces escaped.
# Values do not need their spaces escaped. For example:
#
# Some\ Joystick.0=3
#
# Final Fantasy XIV mapping
FF-GP1.0=3
FF-GP1.1=2
FF-GP1.2=1
FF-GP1.3=0
# Xbox 360 Controller (Wireless)
Controller\ (Xbox\ 360\ Wireless\ Receiver\ for\ Windows).0=2
Controller\ (Xbox\ 360\ Wireless\ Receiver\ for\ Windows).1=1
Controller\ (Xbox\ 360\ Wireless\ Receiver\ for\ Windows).2=3
Controller\ (Xbox\ 360\ Wireless\ Receiver\ for\ Windows).3=0
Controller\ (Xbox\ 360\ Wireless\ Receiver\ for\ Windows).6=8
Controller\ (Xbox\ 360\ Wireless\ Receiver\ for\ Windows).7=9
Controller\ (Xbox\ 360\ Wireless\ Receiver\ for\ Windows).8=10
Controller\ (Xbox\ 360\ Wireless\ Receiver\ for\ Windows).9=11
Controller\ (Xbox\ 360\ Wireless\ Receiver\ for\ Windows).rx=z
Controller\ (Xbox\ 360\ Wireless\ Receiver\ for\ Windows).ry=rz
# requires custom code to support trigger buttons but this
# keeps it from confusing the .rx mapping.
Controller\ (Xbox\ 360\ Wireless\ Receiver\ for\ Windows).z=trigger
# Xbox 360 Controller (copied from wireless version)
Controller\ (XBOX\ 360\ For\ Windows).0=2
Controller\ (XBOX\ 360\ For\ Windows).1=1
Controller\ (XBOX\ 360\ For\ Windows).2=3
Controller\ (XBOX\ 360\ For\ Windows).3=0
Controller\ (XBOX\ 360\ For\ Windows).6=8
Controller\ (XBOX\ 360\ For\ Windows).7=9
Controller\ (XBOX\ 360\ For\ Windows).8=10
Controller\ (XBOX\ 360\ For\ Windows).9=11
Controller\ (XBOX\ 360\ For\ Windows).rx=z
Controller\ (XBOX\ 360\ For\ Windows).ry=rz
# requires custom code to support trigger buttons but this
# keeps it from confusing the .rx mapping.
Controller\ (XBOX\ 360\ For\ Windows).z=trigger