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sigonasr2
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jmonkeyengine
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A complete 3D game development suite written purely in Java.
6994
Commits
21
Branches
35
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844 MiB
Java
95.4%
C++
2.5%
GLSL
1.5%
C
0.3%
HTML
0.2%
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00281b21a1
jmonkeyengine
/
jme3-ios
History
Stephen Gold
9be8f5dd3a
Use a reflection-based approach to call checkError() after every call to the openGL API to reduce Code Duplication and increase Maintainability, while also fixing the regression caused by GLDebugDesktop extending from GLDebugES and thus making the Renderer think it is on mobile.
5 years ago
..
src/
main
Use a reflection-based approach to call checkError() after every call to the openGL API to reduce Code Duplication and increase Maintainability, while also fixing the regression caused by GLDebugDesktop extending from GLDebugES and thus making the Renderer think it is on mobile.
5 years ago
build.gradle
- add iOS to build
11 years ago