package jme3test.water; import com.jme3.app.SimpleApplication; import com.jme3.audio.AudioNode; import com.jme3.bounding.BoundingBox; import com.jme3.effect.ParticleEmitter; import com.jme3.effect.ParticleMesh; import com.jme3.input.controls.ActionListener; import com.jme3.input.controls.KeyTrigger; import com.jme3.light.DirectionalLight; import com.jme3.material.Material; import com.jme3.material.RenderState.BlendMode; import com.jme3.math.ColorRGBA; import com.jme3.math.FastMath; import com.jme3.math.Quaternion; import com.jme3.math.Vector3f; import com.jme3.post.FilterPostProcessor; import com.jme3.post.filters.DepthOfFieldFilter; import com.jme3.post.filters.LightScatteringFilter; import com.jme3.post.filters.TranslucentBucketFilter; import com.jme3.renderer.Camera; import com.jme3.renderer.queue.RenderQueue.Bucket; import com.jme3.renderer.queue.RenderQueue.ShadowMode; import com.jme3.scene.Geometry; import com.jme3.scene.Node; import com.jme3.scene.Spatial; import com.jme3.scene.shape.Box; import com.jme3.terrain.geomipmap.TerrainQuad; import com.jme3.terrain.heightmap.AbstractHeightMap; import com.jme3.terrain.heightmap.ImageBasedHeightMap; import com.jme3.texture.Texture; import com.jme3.texture.Texture.WrapMode; import com.jme3.texture.Texture2D; import com.jme3.util.SkyFactory; import com.jme3.water.WaterFilter; import java.util.ArrayList; import java.util.List; import jme3tools.converters.ImageToAwt; /** * test * @author normenhansen */ public class TestPostWater extends SimpleApplication { private Vector3f lightDir = new Vector3f(-4.9236743f, -1.27054665f, 5.896916f); private WaterFilter water; TerrainQuad terrain; Material matRock; public static void main(String[] args) { TestPostWater app = new TestPostWater(); app.start(); } @Override public void simpleInitApp() { Node mainScene = new Node("Main Scene"); rootNode.attachChild(mainScene); createTerrain(mainScene); DirectionalLight sun = new DirectionalLight(); sun.setDirection(lightDir); sun.setColor(ColorRGBA.White.clone().multLocal(1.7f)); mainScene.addLight(sun); DirectionalLight l = new DirectionalLight(); l.setDirection(Vector3f.UNIT_Y.mult(-1)); l.setColor(ColorRGBA.White.clone().multLocal(0.3f)); mainScene.addLight(l); flyCam.setMoveSpeed(100); cam.setLocation(new Vector3f(-700, 100, 300)); cam.setRotation(new Quaternion().fromAngles(new float[]{FastMath.PI * 0.06f, FastMath.PI * 0.65f, 0})); Spatial sky = SkyFactory.createSky(assetManager, "Scenes/Beach/FullskiesSunset0068.dds", false); sky.setLocalScale(350); mainScene.attachChild(sky); cam.setFrustumFar(4000); //cam.setFrustumNear(100); AudioNode waves = new AudioNode(audioRenderer, assetManager, "Sound/Environment/Ocean Waves.ogg", false); waves.setLooping(true); audioRenderer.playSource(waves); //private FilterPostProcessor fpp; water = new WaterFilter(rootNode, lightDir); FilterPostProcessor fpp = new FilterPostProcessor(assetManager); fpp.addFilter(water); DepthOfFieldFilter dof=new DepthOfFieldFilter(); dof.setFocusDistance(0); dof.setFocusRange(100); fpp.addFilter(new TranslucentBucketFilter()); fpp.addFilter(dof); // fpp.setNumSamples(4); water.setWaveScale(0.003f); water.setMaxAmplitude(2f); water.setFoamExistence(new Vector3f(1f, 4, 0.5f)); water.setFoamTexture((Texture2D) assetManager.loadTexture("Common/MatDefs/Water/Textures/foam2.jpg")); //water.setNormalScale(0.5f); //water.setRefractionConstant(0.25f); water.setRefractionStrength(0.2f); //water.setFoamHardness(0.6f); water.setWaterHeight(initialWaterHeight); // viewPort.addProcessor(fpp); inputManager.addListener(new ActionListener() { public void onAction(String name, boolean isPressed, float tpf) { if (isPressed) { if (name.equals("foam1")) { water.setFoamTexture((Texture2D) assetManager.loadTexture("Common/MatDefs/Water/Textures/foam.jpg")); } if (name.equals("foam2")) { water.setFoamTexture((Texture2D) assetManager.loadTexture("Common/MatDefs/Water/Textures/foam2.jpg")); } if (name.equals("foam3")) { water.setFoamTexture((Texture2D) assetManager.loadTexture("Common/MatDefs/Water/Textures/foam3.jpg")); } } } }, "foam1", "foam2", "foam3"); inputManager.addMapping("foam1", new KeyTrigger(keyInput.KEY_1)); inputManager.addMapping("foam2", new KeyTrigger(keyInput.KEY_2)); inputManager.addMapping("foam3", new KeyTrigger(keyInput.KEY_3)); createBox(); createFire(); } Geometry box; private void createBox() { //creating a transluscent box box = new Geometry("box", new Box(new Vector3f(0, 0, 0), 50, 50, 50)); Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md"); mat.setColor("Color", new ColorRGBA(1.0f, 0, 0, 0.3f)); mat.getAdditionalRenderState().setBlendMode(BlendMode.Alpha); //mat.getAdditionalRenderState().setDepthWrite(false); //mat.getAdditionalRenderState().setDepthTest(false); box.setMaterial(mat); box.setQueueBucket(Bucket.Translucent); //creating a post view port // ViewPort post=renderManager.createPostView("transpPost", cam); // post.setClearFlags(false, true, true); box.setLocalTranslation(-600, 0, 300); //attaching the box to the post viewport //Don't forget to updateGeometricState() the box in the simpleUpdate // post.attachScene(box); rootNode.attachChild(box); } private void createFire() { /** Uses Texture from jme3-test-data library! */ ParticleEmitter fire = new ParticleEmitter("Emitter", ParticleMesh.Type.Triangle, 30); Material mat_red = new Material(assetManager, "Common/MatDefs/Misc/Particle.j3md"); mat_red.setTexture("Texture", assetManager.loadTexture("Effects/Explosion/flame.png")); fire.setMaterial(mat_red); fire.setImagesX(2); fire.setImagesY(2); // 2x2 texture animation fire.setEndColor(new ColorRGBA(1f, 0f, 0f, 1f)); // red fire.setStartColor(new ColorRGBA(1f, 1f, 0f, 0.5f)); // yellow fire.setInitialVelocity(new Vector3f(0, 2, 0)); fire.setStartSize(10f); fire.setEndSize(1f); fire.setGravity(0, 0, 0); fire.setLowLife(0.5f); fire.setHighLife(1.5f); fire.setVelocityVariation(0.3f); fire.setLocalTranslation(-500, 30, 300); fire.setQueueBucket(Bucket.Translucent); rootNode.attachChild(fire); } private void createTerrain(Node rootNode) { matRock = new Material(assetManager, "Common/MatDefs/Terrain/TerrainLighting.j3md"); matRock.setBoolean("useTriPlanarMapping", false); matRock.setBoolean("WardIso", true); matRock.setTexture("AlphaMap", assetManager.loadTexture("Textures/Terrain/splat/alphamap.png")); Texture heightMapImage = assetManager.loadTexture("Textures/Terrain/splat/mountains512.png"); Texture grass = assetManager.loadTexture("Textures/Terrain/splat/grass.jpg"); grass.setWrap(WrapMode.Repeat); matRock.setTexture("DiffuseMap", grass); matRock.setFloat("DiffuseMap_0_scale", 64); Texture dirt = assetManager.loadTexture("Textures/Terrain/splat/dirt.jpg"); dirt.setWrap(WrapMode.Repeat); matRock.setTexture("DiffuseMap_1", dirt); matRock.setFloat("DiffuseMap_1_scale", 16); Texture rock = assetManager.loadTexture("Textures/Terrain/splat/road.jpg"); rock.setWrap(WrapMode.Repeat); matRock.setTexture("DiffuseMap_2", rock); matRock.setFloat("DiffuseMap_2_scale", 128); Texture normalMap0 = assetManager.loadTexture("Textures/Terrain/splat/grass_normal.jpg"); normalMap0.setWrap(WrapMode.Repeat); Texture normalMap1 = assetManager.loadTexture("Textures/Terrain/splat/dirt_normal.png"); normalMap1.setWrap(WrapMode.Repeat); Texture normalMap2 = assetManager.loadTexture("Textures/Terrain/splat/road_normal.png"); normalMap2.setWrap(WrapMode.Repeat); matRock.setTexture("NormalMap", normalMap0); matRock.setTexture("NormalMap_1", normalMap2); matRock.setTexture("NormalMap_2", normalMap2); AbstractHeightMap heightmap = null; try { heightmap = new ImageBasedHeightMap(ImageToAwt.convert(heightMapImage.getImage(), false, true, 0), 0.25f); heightmap.load(); } catch (Exception e) { e.printStackTrace(); } terrain = new TerrainQuad("terrain", 65, 513, heightmap.getHeightMap()); List cameras = new ArrayList(); cameras.add(getCamera()); terrain.setMaterial(matRock); terrain.setLocalScale(new Vector3f(5, 5, 5)); terrain.setLocalTranslation(new Vector3f(0, -30, 0)); terrain.setModelBound(new BoundingBox()); terrain.updateModelBound(); terrain.setLocked(false); // unlock it so we can edit the height terrain.setShadowMode(ShadowMode.Receive); rootNode.attachChild(terrain); } //This part is to emulate tides, slightly varrying the height of the water plane private float time = 0.0f; private float waterHeight = 0.0f; private float initialWaterHeight = 0.8f; @Override public void simpleUpdate(float tpf) { super.simpleUpdate(tpf); // box.updateGeometricState(); time += tpf; waterHeight = (float) Math.cos(((time * 0.6f) % FastMath.TWO_PI)) * 1.5f; water.setWaterHeight(initialWaterHeight + waterHeight); } }