material Sinbad/Blade
{
	receive_shadows on
	technique
	{
		pass
		{
			ambient 0.75 0.75 0.75
			diffuse 1 1 1 1
			specular 1 1 1 10.5
			
			texture_unit
			{
				texture sinbad_sword.jpg
			}
		}
	}
}
material Sinbad/Ruby
{
	receive_shadows on
	technique
	{
		pass
		{
			ambient 0.75 0.75 0.75
			diffuse 1 1 1 1
			specular 0.75 0.75 0.75 20.5
			
			texture_unit
			{
				texture sinbad_sword.jpg
			}
		}
	}
}
material Sinbad/Hilt
{
	receive_shadows on
	technique
	{
		pass
		{
			ambient 0.75 0.75 0.75
			diffuse 0.8 0.8 0.8 1
			specular 0.3 0.3 0.2 5.5
			
			texture_unit
			{
				texture sinbad_sword.jpg
			}
		}
	}
}
material Sinbad/Handle
{
	receive_shadows on
	technique
	{
		pass
		{
			ambient 0.75 0.75 0.75
			diffuse 1 1 1 1
			specular 0.05 0.05 0.05 12.5
			
			texture_unit
			{
				texture sinbad_sword.jpg
			}
		}
	}
}