/* * Copyright (c) 2009-2018 jMonkeyEngine * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'jMonkeyEngine' nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package com.jme3.bullet.debug; import com.jme3.bullet.collision.shapes.CollisionShape; import com.jme3.bullet.objects.PhysicsRigidBody; import com.jme3.bullet.util.DebugShapeFactory; import com.jme3.math.Quaternion; import com.jme3.math.Vector3f; import com.jme3.renderer.RenderManager; import com.jme3.renderer.ViewPort; import com.jme3.scene.Node; import com.jme3.scene.Spatial; /** * A physics-debug control used to visualize a PhysicsRigidBody. *

* This class is shared between JBullet and Native Bullet. * * @author normenhansen */ public class BulletRigidBodyDebugControl extends AbstractPhysicsDebugControl { /** * rigid body to visualize (not null) */ protected final PhysicsRigidBody body; /** * temporary storage for physics location */ protected final Vector3f location = new Vector3f(); /** * temporary storage for physics rotation */ protected final Quaternion rotation = new Quaternion(); /** * shape for which geom was generated (not null) */ protected CollisionShape myShape; /** * geometry to visualize myShape (not null) */ protected Spatial geom; /** * Instantiate an enabled control to visualize the specified body. * * @param debugAppState which app state (not null, alias created) * @param body which body to visualize (not null, alias created) */ public BulletRigidBodyDebugControl(BulletDebugAppState debugAppState, PhysicsRigidBody body) { super(debugAppState); this.body = body; myShape = body.getCollisionShape(); this.geom = DebugShapeFactory.getDebugShape(body.getCollisionShape()); this.geom.setName(body.toString()); geom.setMaterial(debugAppState.DEBUG_BLUE); } /** * Alter which spatial is controlled. Invoked when the control is added to * or removed from a spatial. Should be invoked only by a subclass or from * Spatial. Do not invoke directly from user code. * * @param spatial the spatial to control (or null) */ @Override public void setSpatial(Spatial spatial) { if (spatial != null && spatial instanceof Node) { Node node = (Node) spatial; node.attachChild(geom); } else if (spatial == null && this.spatial != null) { Node node = (Node) this.spatial; node.detachChild(geom); } super.setSpatial(spatial); } /** * Update this control. Invoked once per frame during the logical-state * update, provided the control is enabled and added to a scene. Should be * invoked only by a subclass or by AbstractControl. * * @param tpf the time interval between frames (in seconds, ≥0) */ @Override protected void controlUpdate(float tpf) { if(myShape != body.getCollisionShape()){ Node node = (Node) this.spatial; node.detachChild(geom); geom = DebugShapeFactory.getDebugShape(body.getCollisionShape()); node.attachChild(geom); } if(body.isActive()){ geom.setMaterial(debugAppState.DEBUG_MAGENTA); }else{ geom.setMaterial(debugAppState.DEBUG_BLUE); } applyPhysicsTransform(body.getPhysicsLocation(location), body.getPhysicsRotation(rotation)); geom.setLocalScale(body.getCollisionShape().getScale()); } /** * Render this control. Invoked once per frame, provided the * control is enabled and added to a scene. Should be invoked only by a * subclass or by AbstractControl. * * @param rm the render manager (not null) * @param vp the view port to render (not null) */ @Override protected void controlRender(RenderManager rm, ViewPort vp) { } }