/* * Copyright (c) 2009-2019 jMonkeyEngine * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'jMonkeyEngine' nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package jme3test.bullet; import com.jme3.anim.AnimComposer; import com.jme3.anim.tween.Tweens; import com.jme3.anim.tween.action.Action; import com.jme3.app.SimpleApplication; import com.jme3.asset.TextureKey; import com.jme3.bullet.BulletAppState; import com.jme3.bullet.PhysicsSpace; import com.jme3.bullet.animation.DynamicAnimControl; import com.jme3.bullet.animation.PhysicsLink; import com.jme3.bullet.animation.RagdollCollisionListener; import com.jme3.bullet.collision.PhysicsCollisionEvent; import com.jme3.bullet.collision.PhysicsCollisionObject; import com.jme3.bullet.collision.shapes.SphereCollisionShape; import com.jme3.bullet.control.RigidBodyControl; import com.jme3.font.BitmapText; import com.jme3.input.KeyInput; import com.jme3.input.MouseInput; import com.jme3.input.controls.ActionListener; import com.jme3.input.controls.KeyTrigger; import com.jme3.input.controls.MouseButtonTrigger; import com.jme3.light.DirectionalLight; import com.jme3.material.Material; import com.jme3.math.ColorRGBA; import com.jme3.math.Quaternion; import com.jme3.math.Transform; import com.jme3.math.Vector3f; import com.jme3.scene.Geometry; import com.jme3.scene.Node; import com.jme3.scene.shape.Sphere; import com.jme3.scene.shape.Sphere.TextureMode; import com.jme3.texture.Texture; /** * @author normenhansen */ public class TestBoneRagdoll extends SimpleApplication implements ActionListener, RagdollCollisionListener { private AnimComposer composer; private DynamicAnimControl ragdoll; private float bulletSize = 1f; private Material matBullet; private Node model; private PhysicsSpace physicsSpace; private Sphere bullet; private SphereCollisionShape bulletCollisionShape; public static void main(String[] args) { TestBoneRagdoll app = new TestBoneRagdoll(); app.start(); } public void onStandDone() { composer.setCurrentAction("IdleTop"); } @Override public void onAction(String name, boolean isPressed, float tpf) { if (name.equals("boom") && !isPressed) { Geometry bulletg = new Geometry("bullet", bullet); bulletg.setMaterial(matBullet); bulletg.setLocalTranslation(cam.getLocation()); bulletg.setLocalScale(bulletSize); bulletCollisionShape = new SphereCollisionShape(bulletSize); BombControl bulletNode = new BombControl(assetManager, bulletCollisionShape, 1f); bulletNode.setForceFactor(8f); bulletNode.setExplosionRadius(20f); bulletNode.setCcdMotionThreshold(0.001f); bulletNode.setLinearVelocity(cam.getDirection().mult(180f)); bulletg.addControl(bulletNode); rootNode.attachChild(bulletg); physicsSpace.add(bulletNode); } if (name.equals("bullet+") && isPressed) { bulletSize += 0.1f; } if (name.equals("bullet-") && isPressed) { bulletSize -= 0.1f; } if (name.equals("shoot") && !isPressed) { Geometry bulletg = new Geometry("bullet", bullet); bulletg.setMaterial(matBullet); bulletg.setLocalTranslation(cam.getLocation()); bulletg.setLocalScale(bulletSize); bulletCollisionShape = new SphereCollisionShape(bulletSize); RigidBodyControl bulletNode = new RigidBodyControl(bulletCollisionShape, bulletSize * 10f); bulletNode.setCcdMotionThreshold(0.001f); bulletNode.setLinearVelocity(cam.getDirection().mult(80f)); bulletg.addControl(bulletNode); rootNode.attachChild(bulletg); physicsSpace.add(bulletNode); } if (name.equals("stop") && isPressed) { ragdoll.setEnabled(!ragdoll.isEnabled()); ragdoll.setRagdollMode(); } if (name.equals("toggle") && isPressed) { Vector3f v = new Vector3f(model.getLocalTranslation()); v.y = 0f; model.setLocalTranslation(v); Quaternion q = new Quaternion(); float[] angles = new float[3]; model.getLocalRotation().toAngles(angles); q.fromAngleAxis(angles[1], Vector3f.UNIT_Y); Transform endModelTransform = new Transform(v, q, new Vector3f(1f, 1f, 1f)); if (angles[0] < 0f) { composer.setCurrentAction("BackOnce"); ragdoll.blendToKinematicMode(0.5f, endModelTransform); } else { composer.setCurrentAction("FrontOnce"); ragdoll.blendToKinematicMode(0.5f, endModelTransform); } } } @Override public void simpleInitApp() { flyCam.setMoveSpeed(50f); cam.setLocation(new Vector3f(0.3f, 6.7f, 22.3f)); cam.setRotation(new Quaternion(-2E-4f, 0.993025f, -0.1179f, -0.0019f)); initCrossHairs(); initMaterial(); setupKeys(); setupLight(); BulletAppState bulletAppState = new BulletAppState(); stateManager.attach(bulletAppState); //bulletAppState.setDebugEnabled(true); physicsSpace = bulletAppState.getPhysicsSpace(); bullet = new Sphere(32, 32, 1f, true, false); bullet.setTextureMode(TextureMode.Projected); bulletCollisionShape = new SphereCollisionShape(1f); PhysicsTestHelper.createPhysicsTestWorld(rootNode, assetManager, physicsSpace); model = (Node) assetManager.loadModel("Models/Sinbad/Sinbad.mesh.xml"); rootNode.attachChild(model); composer = model.getControl(AnimComposer.class); composer.setCurrentAction("Dance"); Action standUpFront = composer.action("StandUpFront"); composer.actionSequence("FrontOnce", standUpFront, Tweens.callMethod(this, "onStandDone")); Action standUpBack = composer.action("StandUpBack"); composer.actionSequence("BackOnce", standUpBack, Tweens.callMethod(this, "onStandDone")); ragdoll = new DynamicAnimControl(); TestRagdollCharacter.setupSinbad(ragdoll); model.addControl(ragdoll); physicsSpace.add(ragdoll); ragdoll.addCollisionListener(this); } @Override public void collide(PhysicsLink bone, PhysicsCollisionObject object, PhysicsCollisionEvent event) { if (object.getUserObject() != null && object.getUserObject() instanceof Geometry) { Geometry geom = (Geometry) object.getUserObject(); if ("bullet".equals(geom.getName())) { ragdoll.setRagdollMode(); } } } private void initCrossHairs() { guiFont = assetManager.loadFont("Interface/Fonts/Default.fnt"); BitmapText ch = new BitmapText(guiFont, false); ch.setSize(guiFont.getCharSet().getRenderedSize() * 2f); ch.setText("+"); // crosshairs ch.setLocalTranslation( // center settings.getWidth() / 2f - guiFont.getCharSet().getRenderedSize() / 3f * 2f, settings.getHeight() / 2f + ch.getLineHeight() / 2f, 0f); guiNode.attachChild(ch); } private void initMaterial() { matBullet = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md"); TextureKey key2 = new TextureKey("Textures/Terrain/Rock/Rock.PNG"); key2.setGenerateMips(true); Texture tex2 = assetManager.loadTexture(key2); matBullet.setTexture("ColorMap", tex2); } private void setupKeys() { inputManager.addMapping("boom", new MouseButtonTrigger(MouseInput.BUTTON_RIGHT)); inputManager.addMapping("bullet+", new KeyTrigger(KeyInput.KEY_PERIOD)); inputManager.addMapping("bullet-", new KeyTrigger(KeyInput.KEY_COMMA)); inputManager.addMapping("shoot", new MouseButtonTrigger(MouseInput.BUTTON_LEFT)); inputManager.addMapping("stop", new KeyTrigger(KeyInput.KEY_H)); inputManager.addMapping("toggle", new KeyTrigger(KeyInput.KEY_SPACE)); inputManager.addListener(this, "boom", "bullet-", "bullet+", "shoot", "stop", "toggle"); } private void setupLight() { DirectionalLight dl = new DirectionalLight(); dl.setDirection(new Vector3f(-0.1f, -0.7f, -1f).normalizeLocal()); dl.setColor(new ColorRGBA(1f, 1f, 1f, 1f)); rootNode.addLight(dl); } }