Class | Description |
---|---|
BatchRenderDevice |
BatchRenderDevice will try to reduce state changes by storing all of the textures into a single texture atlas and
will try to render the whole GUI in very few - at best in a single - draw call.
|
BatchRenderFont | |
BatchRenderImage |
This only really carries the x and y position of the image in the texture atlas as well as the width and height of
the image.
|
TextureAtlasGenerator |
This class tries to fit TextureSource data into a single TextureDestination.
|
TextureAtlasGenerator.Result |
You'll get an instance of this class back when you add an image.
|
Exception | Description |
---|---|
TextureAtlasGeneratorException |
You'll get this Exception when the current image does not fit into the texture anymore.
|
Copyright © 2013. All Rights Reserved.