Package | Description |
---|---|
de.lessvoid.nifty.batch |
Class and Description |
---|
BatchRenderDevice
BatchRenderDevice will try to reduce state changes by storing all of the textures into a single texture atlas and
will try to render the whole GUI in very few - at best in a single - draw call.
|
BatchRenderFont |
TextureAtlasGenerator
This class tries to fit TextureSource data into a single TextureDestination.
|
TextureAtlasGenerator.Result
You'll get an instance of this class back when you add an image.
|
TextureAtlasGeneratorException
You'll get this Exception when the current image does not fit into the texture anymore.
|
Copyright © 2013. All Rights Reserved.