MaterialDef SimpleGeom { MaterialParameters { Texture2D NormalDisplacementMap Int TessellationFactor } Technique { VertexShader GLSL400: Materials/Tess/SimpleTess.vert TessellationEvaluationShader GLSL400: Materials/Tess/SimpleTess.tseval TessellationControlShader GLSL400: Materials/Tess/SimpleTess.tsctrl FragmentShader GLSL400: Materials/Tess/SimpleTess.frag WorldParameters { WorldViewProjectionMatrix } } }