MaterialDef SSAO { MaterialParameters { Int NumSamples Int NumSamplesDepth Texture2D Texture Texture2D RandomMap -LINEAR Texture2D Normals Texture2D DepthTexture Vector3 FrustumCorner Float SampleRadius Float Intensity Float Scale Float Bias Vector2 FrustumNearFar Vector2Array Samples Boolean ApproximateNormals } Technique { VertexShader GLSL150: Common/MatDefs/Post/Post15.vert FragmentShader GLSL150: Common/MatDefs/SSAO/ssao15.frag WorldParameters { WorldViewMatrix Resolution ResolutionInverse } Defines { RESOLVE_MS : NumSamples RESOLVE_DEPTH_MS : NumSamplesDepth APPROXIMATE_NORMALS : ApproximateNormals } } Technique { VertexShader GLSL120: Common/MatDefs/Post/Post.vert FragmentShader GLSL120: Common/MatDefs/SSAO/ssao.frag WorldParameters { WorldViewMatrix Resolution ResolutionInverse } Defines { APPROXIMATE_NORMALS : ApproximateNormals } } }