#import "Common/ShaderLib/GLSLCompat.glsllib" #import "Common/ShaderLib/MultiSample.glsllib" uniform COLORTEXTURE m_Texture; uniform COLORTEXTURE m_CompositeTexture; varying vec2 texCoord; void main() { vec4 texVal = getColor(m_Texture, texCoord); vec4 compositeVal = getColor(m_CompositeTexture, texCoord); gl_FragColor = mix(compositeVal,texVal,texVal.a); }