<?xml version="1.0" encoding="UTF-8"?>
<project name="build bullet natives" default="all" basedir="../">
    <!-- load cpp compiler ant task -->
    <taskdef resource="cpptasks.tasks" classpath="lib/antlibs/cpptasks.jar"/>
    <!-- load properties -->
    <property file="nbproject/bullet-native.properties"/>
    <!-- condition for mac platform check -->
    <condition property="isSolaris">
        <os name="SunOS"/>
    </condition>
    <condition property="isMac">
        <and>
            <os family="mac" />
            <os family="unix" />
        </and>
    </condition>
    <condition property="isWindows">
        <os family="windows" />
    </condition>
    <condition property="isLinux">
        <and>
            <os family="unix"/>
            <not>
                <os family="mac"/>
            </not>
            <not>
                <os name="SunOS"/>
            </not>
        </and>
    </condition>
    <condition property="is64bit">
        <or>
            <os arch="x86_64" />
            <os arch="amd64" />
        </or>
    </condition>

    <condition property="ndk-build-name" value="ndk-build.cmd" else="ndk-build">
        <os family="windows" />
    </condition>
    
    <fileset id="lib.jars" dir="${bullet.lib.dir}">
        <include name="**/*.jar"/>
    </fileset>
    <fileset id="lib.jme.jars" dir="${bullet.jme.dir}">
        <include name="**/*.jar"/>
    </fileset>
    
    <pathconvert property="lib.importpath">
        <fileset refid="lib.jars"/>
        <fileset refid="lib.jme.jars"/>
    </pathconvert>
    
    <target name="-check-conditions-pre">
        <available file="${bullet.folder}" property="haveBulletSource"/>
        <available file="build/bullet-base/libLinearMath.a" property="haveBulletLibrary"/>
        <available file="build/bullet-base-64/libLinearMath.a" property="haveBulletLibrary64"/>
        <available file="build/bullet-base-mingw/libLinearMath.a" property="haveBulletLibraryMingw"/>
        <available file="build/bullet-base-mingw-64/libLinearMath.a" property="haveBulletLibraryMingw64"/>
        <condition property="doDownloadBulletSource">
            <isfalse value="${haveBulletSource}"/>
        </condition>
        <condition property="doBuildMacBase">
            <and>
                <istrue value="${isMac}"/>
                <isfalse value="${haveBulletLibrary}"/>
            </and>
        </condition>
        <condition property="doBuildLinuxBase">
            <and>
                <istrue value="${isLinux}"/>
                <or>
                    <isfalse value="${is64bit}"/>
                    <istrue value="${cross.compile}"/>
                </or>
                <isfalse value="${haveBulletLibrary}"/>
            </and>
        </condition>
        <condition property="doBuildLinuxBase64">
            <and>
                <istrue value="${isLinux}"/>
                <or>
                    <istrue value="${is64bit}"/>
                    <istrue value="${cross.compile}"/>
                </or>
                <isfalse value="${haveBulletLibrary64}"/>
            </and>
        </condition>
        <condition property="doBuildLinuxBaseMingw">
            <and>
                <istrue value="${isLinux}"/>
                <istrue value="${cross.compile}"/>
                <isfalse value="${haveBulletLibraryMingw}"/>
            </and>
        </condition>
        <condition property="doBuildLinuxBaseMingw64">
            <and>
                <istrue value="${isLinux}"/>
                <istrue value="${cross.compile}"/>
                <isfalse value="${haveBulletLibraryMingw64}"/>
            </and>
        </condition>
        <condition property="doBuildWindowsBase">
            <and>
                <istrue value="${isWindows}"/>
                <isfalse value="${haveBulletLibrary}"/>
            </and>
        </condition>
        <condition property="doBuildWindowsBase64">
            <and>
                <istrue value="${isWindows}"/>
                <isfalse value="${haveBulletLibrary64}"/>
            </and>
        </condition>
        <condition property="doBuildSolarisBase">
            <and>
                <istrue value="${isSolaris}"/>
                <isfalse value="${haveBulletLibrary}"/>
            </and>
        </condition>
    </target>

    <target name="-check-conditions-post">
        <available file="build/bullet-base/libLinearMath.a" property="haveBuiltBulletLibrary"/>
        <available file="build/bullet-base-64/libLinearMath.a" property="haveBuiltBulletLibrary64"/>
        <available file="build/bullet-base-mingw/libLinearMath.a" property="haveBuiltBulletLibraryMingw"/>
        <available file="build/bullet-base-mingw-64/libLinearMath.a" property="haveBuiltBulletLibraryMingw64"/>
        <condition property="doBuildMacBinary">
            <and>
                <istrue value="${isMac}"/>
                <istrue value="${haveBuiltBulletLibrary}"/>
            </and>
        </condition>
        <condition property="doBuildLinuxBinary">
            <and>
                <istrue value="${isLinux}"/>
                <or>
                    <isfalse value="${is64bit}"/>
                    <istrue value="${cross.compile}"/>
                </or>
                <istrue value="${haveBuiltBulletLibrary}"/>
            </and>
        </condition>
        <condition property="doBuildLinuxBinary64">
            <and>
                <istrue value="${isLinux}"/>
                <or>
                    <istrue value="${is64bit}"/>
                    <istrue value="${cross.compile}"/>
                </or>
                <istrue value="${haveBuiltBulletLibrary64}"/>
            </and>
        </condition>
        <condition property="doBuildLinuxBinaryMingw">
            <and>
                <istrue value="${isLinux}"/>
                <istrue value="${cross.compile}"/>
                <istrue value="${haveBuiltBulletLibraryMingw}"/>
            </and>
        </condition>
        <condition property="doBuildLinuxBinaryMingw64">
            <and>
                <istrue value="${isLinux}"/>
                <istrue value="${cross.compile}"/>
                <istrue value="${haveBuiltBulletLibraryMingw64}"/>
            </and>
        </condition>
        <condition property="doBuildWindowsBinary">
            <and>
                <istrue value="${isWindows}"/>
                <istrue value="${haveBuiltBulletLibrary}"/>
                <isfalse value="${is64bit}"/>
            </and>
        </condition>
        <condition property="doBuildWindowsBinary64">
            <and>
                <istrue value="${isWindows}"/>
                <istrue value="${haveBuiltBulletLibrary64}"/>
                <istrue value="${is64bit}"/>
            </and>
        </condition>
        <condition property="doBuildSolarisBinary">
            <and>
                <istrue value="${isSolaris}"/>
                <istrue value="${haveBuiltBulletLibrary}"/>
                <isfalse value="${is64bit}"/>
            </and>
        </condition>
    </target>
    
    <target name="build-bullet-natives" description="builds the native bullet library for the platform being run on and for android if NDK available" depends="create-native-headers, compile-bullet-sources, compile-native-library, compile-android">
        <echo message="Updating native jME3-bullet-natives.jar"/>
        <zip basedir="${bullet.output.base}/jarcontent" file="${bullet.output.base}/jME3-bullet-natives.jar" compress="true"/>
        <zip basedir="${bullet.output.base}/android" file="${bullet.output.base}/jME3-bullet-natives-android.jar" compress="true"/>
        <copy file="${bullet.output.base}/jME3-bullet-natives.jar" todir="dist/opt/native-bullet/lib/"/>
        <copy file="${bullet.output.base}/jME3-bullet-natives-android.jar" todir="dist/opt/native-bullet/lib/"/>
    </target>
    
    <target name="create-native-headers" description="creates the native C++ headers for the java native methods">
        <javah destdir="${bullet.source.dir}" classpath="${bullet.build.dir}${path.separator}${lib.importpath}">
            <class name="com.jme3.bullet.PhysicsSpace"/>

            <class name="com.jme3.bullet.collision.PhysicsCollisionEvent"/>
            <class name="com.jme3.bullet.collision.PhysicsCollisionObject"/>
            <class name="com.jme3.bullet.objects.PhysicsCharacter"/>
            <class name="com.jme3.bullet.objects.PhysicsGhostObject"/>
            <class name="com.jme3.bullet.objects.PhysicsRigidBody"/>
            <class name="com.jme3.bullet.objects.PhysicsVehicle"/>
            <class name="com.jme3.bullet.objects.VehicleWheel"/>
            <class name="com.jme3.bullet.objects.infos.RigidBodyMotionState"/>
            
            <class name="com.jme3.bullet.collision.shapes.CollisionShape"/>
            <class name="com.jme3.bullet.collision.shapes.BoxCollisionShape"/>
            <class name="com.jme3.bullet.collision.shapes.CapsuleCollisionShape"/>
            <class name="com.jme3.bullet.collision.shapes.CompoundCollisionShape"/>
            <class name="com.jme3.bullet.collision.shapes.ConeCollisionShape"/>
            <class name="com.jme3.bullet.collision.shapes.CylinderCollisionShape"/>
            <class name="com.jme3.bullet.collision.shapes.GImpactCollisionShape"/>
            <class name="com.jme3.bullet.collision.shapes.HeightfieldCollisionShape"/>
            <class name="com.jme3.bullet.collision.shapes.HullCollisionShape"/>
            <class name="com.jme3.bullet.collision.shapes.MeshCollisionShape"/>
            <class name="com.jme3.bullet.collision.shapes.PlaneCollisionShape"/>
            <class name="com.jme3.bullet.collision.shapes.SimplexCollisionShape"/>
            <class name="com.jme3.bullet.collision.shapes.SphereCollisionShape"/>

            <class name="com.jme3.bullet.joints.PhysicsJoint"/>
            <class name="com.jme3.bullet.joints.ConeJoint"/>
            <class name="com.jme3.bullet.joints.HingeJoint"/>
            <class name="com.jme3.bullet.joints.Point2PointJoint"/>
            <class name="com.jme3.bullet.joints.SixDofJoint"/>
            <class name="com.jme3.bullet.joints.SixDofSpringJoint"/>
            <class name="com.jme3.bullet.joints.SliderJoint"/>
            <class name="com.jme3.bullet.joints.motors.RotationalLimitMotor"/>
            <class name="com.jme3.bullet.joints.motors.TranslationalLimitMotor"/>

            <class name="com.jme3.bullet.util.NativeMeshUtil"/>
            <class name="com.jme3.bullet.util.DebugShapeFactory"/>
        </javah>
    </target>

    <!-- compares the API of native bullet and java version-->
    <target name="bullet-api-diff" description="creates a html file showing the differences between the native and jbullet based jme3-bullet api">
        <echo message="Comparing bullet and jbullet API"/>
        <property name="dependencyfinder.home" value="lib/antlibs/depfinder"/>
        <path id="dependencyfinder">
            <pathelement location="${dependencyfinder.home}/classes"/>
            <pathelement location="${dependencyfinder.home}/lib/DependencyFinder.jar"/>
            <pathelement location="${dependencyfinder.home}/lib/jakarta-oro.jar"/>
            <pathelement location="${dependencyfinder.home}/lib/log4j.jar"/>
            <pathelement location="${dependencyfinder.home}/lib/guava.jar"/>
        </path>
        <taskdef resource="dependencyfindertasks.properties">
            <classpath refid="dependencyfinder"/>
        </taskdef>
        <jarjardiff destfile="bullet-api-diff.xml"
              name="jMonkeyEngine3 Bullet Physics API Comparison"
              oldlabel="Java Version"
              newlabel="Native Version"
              level="incompatible">
            <old>
                <pathelement location="build/jME3-jbullet.jar"/>
            </old>
            <new>
                <pathelement location="build/jME3-bullet.jar"/>
            </new>
        </jarjardiff>    
        <xslt style="${dependencyfinder.home}/etc/DiffToHTML.xsl"
        in="bullet-api-diff.xml"
        out="bullet-api-diff.html" force="true"/>
        <delete file="bullet-api-diff.xml"/>
    </target>

    <target name="compile-native-library" description="compiles the native libbulletjme binary for the current platform" depends="-check-conditions-post, -create-folders, -nativelib-osx, -nativelib-windows, -nativelib-windows-64, -nativelib-linux, -nativelib-linux-64, -nativelib-linux-mingw, -nativelib-linux-mingw-64, -nativelib-solaris"/>
    
    <target name="-create-folders" description="creates the needed folders">
        <mkdir dir="${bullet.source.dir}"/>
        <mkdir dir="${bullet.build.dir}"/>
        <mkdir dir="${bullet.output.dir}"/>
        <mkdir dir="build/bullet-native"/>
        <mkdir dir="build/bullet-native-64"/>
    </target>
    
    <target name="-nativelib-osx" if="doBuildMacBinary">
        <echo message="Building MacOSX version of native bullet"/>
        <mkdir dir="${bullet.output.dir}/macosx"/>
        <cc name="${bullet.osx.compiler}" warnings="none" debug="${bullet.compile.debug}" link="shared" outfile="${bullet.output.dir}/macosx/${bullet.library.name}" objdir="build/bullet-native">
            <fileset dir="${bullet.source.dir}">
                <include name="*.cpp">
                </include>
            </fileset>
            <includepath path="${bullet.osx.java.include}"/>
            <includepath path="${bullet.bullet.include}"/>
            <compilerarg value="-syslibroot ${bullet.osx.syslibroot}"/>
            <!--compilerarg value="-arch"/>
            <compilerarg value="ppc"/-->
            <compilerarg value="-arch"/>
            <compilerarg value="i386"/>
            <compilerarg value="-arch"/>
            <compilerarg value="x86_64"/>
            <linker name="${bullet.osx.compiler}">
                <libset dir="build/bullet-base" libs="BulletMultiThreaded,BulletDynamics,BulletCollision,LinearMath"/>
                <!--linkerarg value="-arch"/>
                <linkerarg value="ppc"/-->
                <linkerarg value="-arch"/>
                <linkerarg value="i386"/>
                <linkerarg value="-arch"/>
                <linkerarg value="x86_64"/>
            </linker>
        </cc>
        <move file="${bullet.output.dir}/macosx/lib${bullet.library.name}.dylib" tofile="${bullet.output.dir}/macosx/lib${bullet.library.name}.jnilib" failonerror="true" verbose="true"/>
        <delete file="${bullet.output.dir}/macosx/history.xml"/>
    </target>
    
    <target name="-nativelib-linux" if="doBuildLinuxBinary">
        <echo message="Building 32 bit Linux version of native bullet"/>
        <mkdir dir="${bullet.output.dir}/linux"/>
        <cc name="${bullet.linux.compiler}" warnings="severe" debug="${bullet.compile.debug}" link="shared" outfile="${bullet.output.dir}/linux/${bullet.library.name}" objdir="build/bullet-native">
            <fileset dir="${bullet.source.dir}">
                <include name="*.cpp">
                </include>
            </fileset>
            <includepath path="${bullet.java.include}"/>
            <includepath path="${bullet.java.include}/linux"/>
            <includepath path="${bullet.bullet.include}"/>
            <compilerarg value="-m32"/>
            <linker name="${bullet.linux.compiler}">
                <linkerarg value="-m32"/>
                <libset dir="build/bullet-base" libs="BulletMultiThreaded,BulletDynamics,BulletCollision,LinearMath"/>
            </linker>
        </cc>
        <delete file="${bullet.output.dir}/linux/history.xml"/>
    </target>
    
    <target name="-nativelib-linux-64" if="doBuildLinuxBinary64">
        <echo message="Building 64 bit Linux version of native bullet"/>
        <mkdir dir="${bullet.output.dir}/linux"/>
        <cc name="${bullet.linux.compiler}" warnings="severe" debug="${bullet.compile.debug}" link="shared" outfile="${bullet.output.dir}/linux/${bullet.library.name}64" objdir="build/bullet-native-64">
            <fileset dir="${bullet.source.dir}">
                <include name="*.cpp">
                </include>
            </fileset>
            <includepath path="${bullet.java.include}"/>
            <includepath path="${bullet.java.include}/linux"/>
            <includepath path="${bullet.bullet.include}"/>
            <linker name="${bullet.linux.compiler}">
                <libset dir="build/bullet-base-64" libs="BulletMultiThreaded,BulletDynamics,BulletCollision,LinearMath"/>
            </linker>
        </cc>
        <delete file="${bullet.output.dir}/linux/history.xml"/>
    </target>
    
    <target name="-nativelib-linux-mingw" if="doBuildLinuxBinaryMingw">
        <echo message="Building 32 bit Windows version of native bullet"/>
        <mkdir dir="build/bullet-native-mingw"/>
        <mkdir dir="${bullet.output.dir}/windows"/>
        <cc compilertarget="${cross.compile.target}" name="${bullet.linux.crosscompiler}" warnings="severe" debug="${bullet.compile.debug}"
            outfile="${bullet.output.dir}/windows/${bullet.library.name}" objdir="build/bullet-native-mingw" outtype="shared">
            <fileset dir="${bullet.source.dir}">
                <include name="*.cpp">
                </include>
            </fileset>
            <sysincludepath path="/usr/${cross.compile.target}/include"/>
            <includepath path="${bullet.java.include}"/>
            <includepath path="${bullet.java.include}/win32"/>
            <includepath path="${bullet.bullet.include}"/>
            <compilerarg value="-m32"/>
            <compilerarg value="-static-libgcc"/>
            <linker name="${bullet.linux.crosscompiler}">
                <linkerarg value="-static"/>
                <libset dir="build/bullet-base-mingw" libs="BulletMultiThreaded,BulletDynamics,BulletCollision,LinearMath"/>
            </linker>
        </cc>
        <move file="${bullet.output.dir}/windows/lib${bullet.library.name}.so" tofile="${bullet.output.dir}/windows/${bullet.library.name}.dll" failonerror="false"/>
        <delete file="${bullet.output.dir}/windows/history.xml"/>
    </target>
    
    <target name="-nativelib-linux-mingw-64" if="doBuildLinuxBinaryMingw64">
        <echo message="Building 64 bit Windows version of native bullet"/>
        <mkdir dir="build/bullet-native-mingw-64"/>
        <mkdir dir="${bullet.output.dir}/windows"/>
        <cc compilertarget="${cross.compile.target64}" name="${bullet.linux.crosscompiler}" warnings="severe" debug="${bullet.compile.debug}"
            outfile="${bullet.output.dir}/windows/${bullet.library.name}64" objdir="build/bullet-native-mingw-64" outtype="shared">
            <fileset dir="${bullet.source.dir}">
                <include name="*.cpp">
                </include>
            </fileset>
            <sysincludepath path="/usr/${cross.compile.target64}/include"/>
            <includepath path="${bullet.java.include}"/>
            <includepath path="${bullet.java.include}/win32"/>
            <includepath path="${bullet.bullet.include}"/>
            <compilerarg value="-static-libgcc"/>
            <compilerarg value="-fpermissive"/>
            <linker name="${bullet.linux.crosscompiler}">
                <linkerarg value="-static"/>
                <libset dir="build/bullet-base-mingw-64" libs="BulletMultiThreaded,BulletDynamics,BulletCollision,LinearMath"/>
            </linker>
        </cc>
        <move file="${bullet.output.dir}/windows/lib${bullet.library.name}64.so" tofile="${bullet.output.dir}/windows/${bullet.library.name}64.dll" failonerror="false"/>
        <delete file="${bullet.output.dir}/windows/history.xml"/>
    </target>
    
    <target name="-nativelib-solaris" if="doBuildSolarisBinary">
        <echo message="Building Solaris version of native bullet"/>
        <mkdir dir="${bullet.output.dir}/linux"/>
        <cc name="${bullet.solaris.compiler}" warnings="severe" debug="${bullet.compile.debug}" link="shared" outfile="${bullet.output.dir}/solaris/${bullet.library.name}" objdir="build/bullet-native">
            <fileset dir="${bullet.source.dir}">
                <include name="*.cpp">
                </include>
            </fileset>
            <includepath path="${bullet.java.include}"/>
            <includepath path="${bullet.java.include}/solaris"/>
            <includepath path="${bullet.bullet.include}"/>
            <!--compilerarg value="-m32"/-->
            <compilerarg value="-m32"/>
            <compilerarg value="-fno-strict-aliasing"/>
            <compilerarg value="-pthread"/>
            <compilerarg value="-fPIC"/>
            <compilerarg value="-D_REENTRANT"/>
            <compilerarg value="-static-libstdc++"/>
            <compilerarg value="-static-libgcc"/>
            <compilerarg value="-D_REENTRANT"/>
            <linker name="${bullet.solaris.compiler}">
                <linkerarg value="-R/usr/sfw/lib"/>
                <libset dir="${bullet.folder}/src/BulletMultiThreaded" libs="BulletMultiThreaded"/>
                <libset dir="${bullet.folder}/src/BulletDynamics" libs="BulletDynamics"/>
                <libset dir="${bullet.folder}/src/BulletCollision" libs="BulletCollision"/>
                <libset dir="${bullet.folder}/src/LinearMath" libs="LinearMath"/>
            </linker>
        </cc>
        <delete file="${bullet.output.dir}/solaris/history.xml"/>
    </target>

    <target name="-nativelib-windows" if="doBuildWindowsBinary">
        <echo message="Building Windows 32bit version of native bullet"/>
        <mkdir dir="${bullet.output.dir}/windows"/>
        <cc multithreaded="" name="${bullet.windows.compiler}" warnings="none" debug="${bullet.compile.debug}" outtype="shared" outfile="${bullet.output.dir}/windows/${bullet.library.name}" objdir="build/bullet-native">
            <fileset dir="${bullet.source.dir}">
                <include name="*.cpp">
                </include>
            </fileset>
            <includepath path="${bullet.java.include}"/>
            <includepath path="${bullet.java.include}/win32"/>
            <includepath path="${bullet.bullet.include}"/>
            <!--compilerarg value="-m32"/-->
            <linker name="${bullet.windows.compiler}" debug="${bullet.compile.debug}" >
                <linkerarg value="-o${bullet.library.name}.dll" />
                <linkerarg value="--kill-at" />
                <linkerarg value="-static"/>
                <libset dir="build/bullet-base" libs="BulletMultiThreaded,BulletDynamics,BulletCollision,LinearMath"/> 
            </linker>
        </cc>
        <delete file="${bullet.output.dir}/windows/history.xml"/>
    </target>

    <target name="-nativelib-windows-64" if="doBuildWindowsBinary64">
        <echo message="Building Windows 64bit version of native bullet"/>
        <mkdir dir="${bullet.output.dir}/windows"/>
        <cc multithreaded="" name="${bullet.windows.compiler}" warnings="none" debug="${bullet.compile.debug}" outtype="shared" outfile="${bullet.output.dir}/windows/${bullet.library.name}64" objdir="build/bullet-native">
            <compilerarg value="-fpermissive"/>
            <fileset dir="${bullet.source.dir}">
                <include name="*.cpp">
                </include>
            </fileset>
            <includepath path="${bullet.java.include}"/>
            <includepath path="${bullet.java.include}/win32"/>
            <includepath path="${bullet.bullet.include}"/>
            <!--compilerarg value="-m32"/-->
            <linker name="${bullet.windows.compiler}" debug="${bullet.compile.debug}" >
                <linkerarg value="-o${bullet.library.name}64.dll" />
                <linkerarg value="--kill-at" />
                <linkerarg value="-static"/>
                <libset dir="build/bullet-base" libs="BulletMultiThreaded,BulletDynamics,BulletCollision,LinearMath"/>
            </linker>
        </cc>
        <delete file="${bullet.output.dir}/windows/history.xml"/>
    </target>

    <target name="compile-android" description="compiles libbulletjme using the Android NDK" depends="-check-android-ndk" if="haveAndoidNdk">
        <!-- create the android subdirectory in jarcontent for the libbulletjme.so shared library -->
        <mkdir dir="${bullet.output.base}/android"/>
        <!-- create the jni subdirectory -->
        <mkdir dir="build/bullet-android/jni" />
        <!-- copy Android.mk and Application.mk files into jni directory -->
        <copy file="${bullet.source.dir}/android/Android.mk" todir="build/bullet-android/jni" verbose="true"/>
        <copy file="${bullet.source.dir}/android/Application.mk" todir="build/bullet-android/jni" verbose="true"/>

        <!-- copy jME3 Native Bullet files into jni directory -->
        <copy todir="build/bullet-android/jni" verbose="true" flatten="false">
            <fileset dir="${bullet.source.dir}">
                <include name="*.cpp" />
                <include name="*.h" />
            </fileset>
        </copy>

        <!-- copy Bullet-2.79 files into jni directory -->
        <copy todir="build/bullet-android/jni" verbose="true" flatten="false" overwrite="false">
            <fileset dir="${bullet.bullet.include}">
                <include name="**/*.cpp"/>
                <include name="**/*.h"/>
                <include name="**/*.cl"/>
            </fileset>
        </copy>

        <exec executable="${ndk.dir}/${ndk-build-name}" failonerror="true" >
            <arg line="-C build/bullet-android/"/>
        </exec>

        <!-- copy resulting library directories to jarcontent directory -->
        <copy todir="${bullet.output.base}/android" verbose="true" flatten="false">
            <fileset dir="build/bullet-android/libs">
                <include name="**/*.*"/>
                <include name="**/*.*"/>
                <!--exclude name="**/x86/*.*"/-->
            </fileset>
        </copy>

    </target>
    
    <target name="-check-android-ndk">
        <available file="${ndk.dir}/${ndk-build-name}" property="haveAndoidNdk"/>
    </target>
    
    <target name="compile-bullet-sources" description="downloads and compiles the bullet native library to static binaries to be included in the final libbulletjme" depends="-check-conditions-pre, -get-bullet-sources, -compile-bullet-sources-windows, -compile-bullet-sources-macosx, -compile-bullet-sources-linux, -compile-bullet-sources-linux-64, -compile-bullet-sources-linux-mingw, -compile-bullet-sources-linux-mingw-64"/>

    <target name="-get-bullet-sources" unless="haveBulletSource">
        <echo>Downloading bullet source..</echo>
        <get src="${bullet.download}" dest="../bullet.zip"/>
        <unzip src="../bullet.zip" dest="../"/>
        <delete file="../bullet.zip"/>
    </target>

    <target name="-compile-bullet-sources-windows" if="doBuildWindowsBase">
        <mkdir dir="build/bullet-base"/>
        <property location="build/bullet-base" name="build.folder.resolved"/>
        <replace file="${bullet.folder}/CMakeLists.txt" token="#TODO add better GLUT detection for MinGW" value="           INCLUDE_DIRECTORIES($${BULLET_PHYSICS_SOURCE_DIR}/Glut)${line.separator}SET(GLUT_glut_LIBRARY $${BULLET_PHYSICS_SOURCE_DIR}/Glut/glut32.lib)"/>
        <exec executable="${cmake.windows}" dir="${bullet.folder}" failonerror="true">
            <arg value="."/>
            <arg value="-DLIBRARY_OUTPUT_PATH='${build.folder.resolved}'"/>
            <arg value="-DBUILD_SHARED_LIBS=OFF"/>
            <arg value="-DBUILD_EXTRAS:BOOL=OFF"/>
            <arg value="-DBUILD_DEMOS:BOOL=OFF"/>
            <arg value="-DCMAKE_BUILD_TYPE=Release"/>
            <arg value="-DCMAKE_CXX_FLAGS=-fpermissive"/>

            <arg value="."/>
            <arg value="-G"/>
            <arg value="MinGW Makefiles"/>
        </exec>
        <exec executable="${make.windows}" dir="${bullet.folder}"/>
    </target>
    
    <target name="-compile-bullet-sources-macosx" if="doBuildMacBase">
        <mkdir dir="build/bullet-base"/>
        <property location="build/bullet-base" name="build.folder.resolved"/>
        <exec executable="${cmake.osx}" dir="${bullet.folder}" failonerror="true">
            <arg value="-DLIBRARY_OUTPUT_PATH='${build.folder.resolved}'"/>
            <arg value="-DBUILD_SHARED_LIBS=OFF"/>
            <arg value="-DCMAKE_OSX_ARCHITECTURES='i386;x86_64'"/>
            <arg value="-DBUILD_EXTRAS=off"/>
            <arg value="-DBUILD_DEMOS=off"/>
            <arg value="-DCMAKE_BUILD_TYPE=Release"/>
        </exec>
        <exec executable="${make.osx}" dir="${bullet.folder}"/>
    </target>
    
    <target name="-compile-bullet-sources-linux" if="doBuildLinuxBase">
        <mkdir dir="build/bullet-base"/>
        <property location="build/bullet-base" name="build.folder.resolved"/>
        <exec executable="${cmake.linux}" dir="${bullet.folder}" failonerror="true">
            <arg value="-DCMAKE_SYSTEM_NAME=Linux"/>
            <arg value="-DCMAKE_C_COMPILER=gcc"/>
            <arg value="-DCMAKE_CXX_COMPILER=g++"/>
            <arg value="-DCMAKE_RC_COMPILER=windres"/>
            <arg value="-DCMAKE_FIND_ROOT_PATH=/usr"/>
        </exec>
        <exec executable="${cmake.linux}" dir="${bullet.folder}" failonerror="true">
            <arg value="-DLIBRARY_OUTPUT_PATH='${build.folder.resolved}'"/>
            <arg value="-DBUILD_SHARED_LIBS=OFF"/>
            <arg value="-DBUILD_STATIC_LIBS=ON"/>
            <!--arg value="-DCMAKE_C_FLAGS=-fPIC"/>
            <arg value="-DCMAKE_CXX_FLAGS=-fPIC"/-->
            <arg value="-DCMAKE_C_FLAGS=-m32"/>
            <arg value="-DCMAKE_CXX_FLAGS=-m32"/>
            <arg value="-DCMAKE_LD_FLAGS=-m32"/>
            <arg value="-DBUILD_EXTRAS=off"/>
            <arg value="-DBUILD_DEMOS=off"/>
            <arg value="-DCMAKE_BUILD_TYPE=Release"/>
        </exec>
        <exec executable="${make.linux}" dir="${bullet.folder}"/>
        <exec executable="ranlib">
            <arg value="${basedir}/build/bullet-base/libBulletMultiThreaded.a"/>
        </exec>
        <exec executable="ranlib">
            <arg value="${basedir}/build/bullet-base/libBulletDynamics.a"/>
        </exec>
        <exec executable="ranlib">
            <arg value="${basedir}/build/bullet-base/libBulletCollision.a"/>
        </exec>
        <exec executable="ranlib">
            <arg value="${basedir}/build/bullet-base/libLinearMath.a"/>
        </exec>
    </target>

    <target name="-compile-bullet-sources-linux-64" if="doBuildLinuxBase64">
        <mkdir dir="build/bullet-base-64"/>
        <property location="build/bullet-base-64" name="build64.folder.resolved"/>
        <exec executable="${cmake.linux}" dir="${bullet.folder}" failonerror="true">
            <arg value="-DCMAKE_SYSTEM_NAME=Linux"/>
            <arg value="-DCMAKE_C_COMPILER=gcc"/>
            <arg value="-DCMAKE_CXX_COMPILER=g++"/>
            <arg value="-DCMAKE_RC_COMPILER=windres"/>
            <arg value="-DCMAKE_FIND_ROOT_PATH=/usr"/>
        </exec>
        <exec executable="${cmake.linux}" dir="${bullet.folder}" failonerror="true">
            <arg value="-DLIBRARY_OUTPUT_PATH='${build64.folder.resolved}'"/>
            <arg value="-DBUILD_SHARED_LIBS=OFF"/>
            <arg value="-DBUILD_STATIC_LIBS=ON"/>
            <arg value="-DCMAKE_C_FLAGS=-fPIC"/>
            <arg value="-DCMAKE_CXX_FLAGS=-fPIC"/>
            <arg value="-DBUILD_EXTRAS=off"/>
            <arg value="-DBUILD_DEMOS=off"/>
            <arg value="-DCMAKE_BUILD_TYPE=Release"/>
        </exec>
        <exec executable="${make.linux}" dir="${bullet.folder}"/>
    </target>

    <target name="-compile-bullet-sources-linux-mingw" depends="-fix-bullet-sources" if="doBuildLinuxBaseMingw">
        <exec executable="${cmake.linux}" dir="${bullet.folder}" failonerror="true">
            <arg value="-DCMAKE_SYSTEM_NAME=Windows"/>
            <arg value="-DCMAKE_C_COMPILER=${cross.compile.target}-gcc"/>
            <arg value="-DCMAKE_CXX_COMPILER=${cross.compile.target}-g++"/>
            <arg value="-DCMAKE_RC_COMPILER=${cross.compile.target}-windres"/>
            <arg value="-DCMAKE_FIND_ROOT_PATH=/usr/${cross.compile.target}"/>
            <arg value="-DCMAKE_FIND_ROOT_PATH_MODE_PROGRAM=NEVER"/>
            <arg value="-DCMAKE_FIND_ROOT_PATH_MODE_LIBRARY=ONLY"/>
            <arg value="-DCMAKE_FIND_ROOT_PATH_MODE_INCLUDE=ONLY"/>
            <arg value="-DCMAKE_SKIP_RPATH=ON"/>
            <arg value="-DCMAKE_SHARED_LIBRARY_LINK_C_FLAGS=''"/>
            <arg value="-DCMAKE_SHARED_LIBRARY_LINK_CXX_FLAGS=''"/>
        </exec>
        <mkdir dir="build/bullet-base-mingw"/>
        <property location="build/bullet-base-mingw" name="build-mingw.folder.resolved"/>
        <exec executable="${cmake.linux}" dir="${bullet.folder}" failonerror="true">
            <arg value="-DCMAKE_BUILD_TYPE=Release"/>
            <arg value="-DBUILD_SHARED_LIBS=OFF"/>
            <arg value="-DBUILD_EXTRAS=OFF"/>
            <arg value="-DBUILD_DEMOS=OFF"/>
            <arg value="-DLIBRARY_OUTPUT_PATH='${build-mingw.folder.resolved}'"/>
            <arg value="-DCMAKE_SKIP_RPATH=ON"/>
            <arg value="-DCMAKE_SHARED_LIBRARY_LINK_C_FLAGS=''"/>
            <arg value="-DCMAKE_SHARED_LIBRARY_LINK_CXX_FLAGS=''"/>
        </exec>
        <exec executable="${make.linux}" dir="${bullet.folder}"/>
        <exec executable="${cross.compile.target}-ranlib">
            <arg value="${basedir}/build/bullet-base-mingw/libBulletMultiThreaded.a"/>
        </exec>
        <exec executable="${cross.compile.target}-ranlib">
            <arg value="${basedir}/build/bullet-base-mingw/libBulletDynamics.a"/>
        </exec>
        <exec executable="${cross.compile.target}-ranlib">
            <arg value="${basedir}/build/bullet-base-mingw/libBulletCollision.a"/>
        </exec>
        <exec executable="${cross.compile.target}-ranlib">
            <arg value="${basedir}/build/bullet-base-mingw/libLinearMath.a"/>
        </exec>
    </target>
    
    <target name="-compile-bullet-sources-linux-mingw-64" depends="-fix-bullet-sources" if="doBuildLinuxBaseMingw64">
        <exec executable="${cmake.linux}" dir="${bullet.folder}" failonerror="true">
            <arg value="-DCMAKE_SYSTEM_NAME=Windows"/>
            <arg value="-DCMAKE_C_COMPILER=${cross.compile.target64}-gcc"/>
            <arg value="-DCMAKE_CXX_COMPILER=${cross.compile.target64}-g++"/>
            <arg value="-DCMAKE_RC_COMPILER=${cross.compile.target64}-windres"/>
            <arg value="-DCMAKE_FIND_ROOT_PATH=/usr/${cross.compile.target64}"/>
            <arg value="-DCMAKE_FIND_ROOT_PATH_MODE_PROGRAM=NEVER"/>
            <arg value="-DCMAKE_FIND_ROOT_PATH_MODE_LIBRARY=ONLY"/>
            <arg value="-DCMAKE_FIND_ROOT_PATH_MODE_INCLUDE=ONLY"/>
            <arg value="-DCMAKE_SKIP_RPATH=ON"/>
            <arg value="-DCMAKE_SHARED_LIBRARY_LINK_C_FLAGS=''"/>
            <arg value="-DCMAKE_SHARED_LIBRARY_LINK_CXX_FLAGS=''"/>
        </exec>
        <mkdir dir="build/bullet-base-mingw-64"/>
        <property location="build/bullet-base-mingw-64" name="build-mingw64.folder.resolved"/>
        <exec executable="${cmake.linux}" dir="${bullet.folder}" failonerror="true">
            <arg value="-DCMAKE_BUILD_TYPE=Release"/>
            <arg value="-DBUILD_SHARED_LIBS=OFF"/>
            <arg value="-DBUILD_EXTRAS=OFF"/>
            <arg value="-DBUILD_DEMOS=OFF"/>
            <arg value="-DCMAKE_CXX_FLAGS=-fpermissive"/>
            <arg value="-DLIBRARY_OUTPUT_PATH='${build-mingw64.folder.resolved}'"/>
            <arg value="-DCMAKE_SKIP_RPATH=ON"/>
            <arg value="-DCMAKE_SHARED_LIBRARY_LINK_C_FLAGS=''"/>
            <arg value="-DCMAKE_SHARED_LIBRARY_LINK_CXX_FLAGS=''"/>
        </exec>
        <exec executable="${make.linux}" dir="${bullet.folder}"/>
        <exec executable="${cross.compile.target64}-ranlib">
            <arg value="${basedir}/build/bullet-base-mingw-64/libBulletMultiThreaded.a"/>
        </exec>
        <exec executable="${cross.compile.target64}-ranlib">
            <arg value="${basedir}/build/bullet-base-mingw-64/libBulletDynamics.a"/>
        </exec>
        <exec executable="${cross.compile.target64}-ranlib">
            <arg value="${basedir}/build/bullet-base-mingw-64/libBulletCollision.a"/>
        </exec>
        <exec executable="${cross.compile.target64}-ranlib">
            <arg value="${basedir}/build/bullet-base-mingw-64/libLinearMath.a"/>
        </exec>
    </target>
    
    <target name="-fix-bullet-sources">
        <replace file="${bullet.folder}/CMakeLists.txt" token="#TODO add better GLUT detection for MinGW"
                value="INCLUDE_DIRECTORIES($${BULLET_PHYSICS_SOURCE_DIR}/Glut)${line.separator}
                       SET(GLUT_INCLUDE_DIR ${BULLET_PHYSICS_SOURCE_DIR}/Glut)${line.separator}
                        IF (WIN32)${line.separator}
                                message('Win32 using Glut/glut32.lib')${line.separator}
                                SET(GLUT_glut_LIBRARY $${BULLET_PHYSICS_SOURCE_DIR}/Glut/glut32.lib)${line.separator}
                        ELSE(WIN32)${line.separator}
                                message('Win64 using Glut/glut64.lib')${line.separator}
                                SET(GLUT_glut_LIBRARY $${BULLET_PHYSICS_SOURCE_DIR}/Glut/glut64.lib)${line.separator}
                        ENDIF (WIN32)${line.separator}"/>
    </target>
</project>