package jme3test.terrain; import com.jme3.terrain.geomipmap.TerrainQuad; import com.jme3.app.SimpleApplication; import com.jme3.app.state.ScreenshotAppState; import com.jme3.bullet.BulletAppState; import com.jme3.bullet.collision.shapes.CapsuleCollisionShape; import com.jme3.bullet.collision.shapes.HeightfieldCollisionShape; import com.jme3.bullet.control.CharacterControl; import com.jme3.bullet.control.RigidBodyControl; import com.jme3.input.KeyInput; import com.jme3.input.controls.ActionListener; import com.jme3.input.controls.KeyTrigger; import com.jme3.material.Material; import com.jme3.math.ColorRGBA; import com.jme3.math.Vector3f; import com.jme3.terrain.geomipmap.TerrainGrid; import com.jme3.terrain.geomipmap.TerrainGridListener; import com.jme3.terrain.geomipmap.TerrainLodControl; import com.jme3.terrain.geomipmap.grid.FractalTileLoader; import com.jme3.terrain.geomipmap.lodcalc.DistanceLodCalculator; import com.jme3.texture.Texture; import com.jme3.texture.Texture.WrapMode; import org.novyon.noise.ShaderUtils; import org.novyon.noise.basis.FilteredBasis; import org.novyon.noise.filter.IterativeFilter; import org.novyon.noise.filter.OptimizedErode; import org.novyon.noise.filter.PerturbFilter; import org.novyon.noise.filter.SmoothFilter; import org.novyon.noise.fractal.FractalSum; import org.novyon.noise.modulator.NoiseModulator; public class TerrainFractalGridTest extends SimpleApplication { private Material mat_terrain; private TerrainGrid terrain; private float grassScale = 64; private float dirtScale = 16; private float rockScale = 128; private boolean usePhysics = true; public static void main(final String[] args) { TerrainFractalGridTest app = new TerrainFractalGridTest(); app.start(); } private CharacterControl player3; private FractalSum base; private PerturbFilter perturb; private OptimizedErode therm; private SmoothFilter smooth; private IterativeFilter iterate; @Override public void simpleInitApp() { this.flyCam.setMoveSpeed(100f); ScreenshotAppState state = new ScreenshotAppState(); this.stateManager.attach(state); // TERRAIN TEXTURE material this.mat_terrain = new Material(this.assetManager, "Common/MatDefs/Terrain/HeightBasedTerrain.j3md"); // Parameters to material: // regionXColorMap: X = 1..4 the texture that should be appliad to state X // regionX: a Vector3f containing the following information: // regionX.x: the start height of the region // regionX.y: the end height of the region // regionX.z: the texture scale for the region // it might not be the most elegant way for storing these 3 values, but it packs the data nicely :) // slopeColorMap: the texture to be used for cliffs, and steep mountain sites // slopeTileFactor: the texture scale for slopes // terrainSize: the total size of the terrain (used for scaling the texture) // GRASS texture Texture grass = this.assetManager.loadTexture("Textures/Terrain/splat/grass.jpg"); grass.setWrap(WrapMode.Repeat); this.mat_terrain.setTexture("region1ColorMap", grass); this.mat_terrain.setVector3("region1", new Vector3f(15, 200, this.grassScale)); // DIRT texture Texture dirt = this.assetManager.loadTexture("Textures/Terrain/splat/dirt.jpg"); dirt.setWrap(WrapMode.Repeat); this.mat_terrain.setTexture("region2ColorMap", dirt); this.mat_terrain.setVector3("region2", new Vector3f(0, 20, this.dirtScale)); // ROCK texture Texture rock = this.assetManager.loadTexture("Textures/Terrain/Rock2/rock.jpg"); rock.setWrap(WrapMode.Repeat); this.mat_terrain.setTexture("region3ColorMap", rock); this.mat_terrain.setVector3("region3", new Vector3f(198, 260, this.rockScale)); this.mat_terrain.setTexture("region4ColorMap", rock); this.mat_terrain.setVector3("region4", new Vector3f(198, 260, this.rockScale)); this.mat_terrain.setTexture("slopeColorMap", rock); this.mat_terrain.setFloat("slopeTileFactor", 32); this.mat_terrain.setFloat("terrainSize", 513); this.base = new FractalSum(); this.base.setRoughness(0.7f); this.base.setFrequency(1.0f); this.base.setAmplitude(1.0f); this.base.setLacunarity(2.12f); this.base.setOctaves(8); this.base.setScale(0.02125f); this.base.addModulator(new NoiseModulator() { @Override public float value(float... in) { return ShaderUtils.clamp(in[0] * 0.5f + 0.5f, 0, 1); } }); FilteredBasis ground = new FilteredBasis(this.base); this.perturb = new PerturbFilter(); this.perturb.setMagnitude(0.119f); this.therm = new OptimizedErode(); this.therm.setRadius(5); this.therm.setTalus(0.011f); this.smooth = new SmoothFilter(); this.smooth.setRadius(1); this.smooth.setEffect(0.7f); this.iterate = new IterativeFilter(); this.iterate.addPreFilter(this.perturb); this.iterate.addPostFilter(this.smooth); this.iterate.setFilter(this.therm); this.iterate.setIterations(1); ground.addPreFilter(this.iterate); this.terrain = new TerrainGrid("terrain", 33, 129, new FractalTileLoader(ground, null, 256f)); this.terrain.setMaterial(this.mat_terrain); this.terrain.setLocalTranslation(0, 0, 0); this.terrain.setLocalScale(2f, 1f, 2f); this.rootNode.attachChild(this.terrain); TerrainLodControl control = new TerrainLodControl(this.terrain, this.getCamera()); control.setLodCalculator( new DistanceLodCalculator(33, 2.7f) ); // patch size, and a multiplier this.terrain.addControl(control); final BulletAppState bulletAppState = new BulletAppState(); stateManager.attach(bulletAppState); this.getCamera().setLocation(new Vector3f(0, 300, 0)); this.viewPort.setBackgroundColor(new ColorRGBA(0.7f, 0.8f, 1f, 1f)); if (usePhysics) { CapsuleCollisionShape capsuleShape = new CapsuleCollisionShape(0.5f, 1.8f, 1); player3 = new CharacterControl(capsuleShape, 0.5f); player3.setJumpSpeed(20); player3.setFallSpeed(10); player3.setGravity(10); player3.setPhysicsLocation(new Vector3f(cam.getLocation().x, 512, cam.getLocation().z)); bulletAppState.getPhysicsSpace().add(player3); terrain.addListener("physicsStartListener", new TerrainGridListener() { public void gridMoved(Vector3f newCenter) { } public Material tileLoaded(Material material, Vector3f cell) { return material; } public void tileAttached(Vector3f cell, TerrainQuad quad) { //uncomment to create data for TerrainQuadGridTest // try { // BinaryExporter.getInstance().save(quad, new File("/Users/normenhansen/Documents/Code/jme3/engine/src/test-data/TerrainGrid/" // + "testgrid_" + Math.round(cell.x) + "_" + Math.round(cell.y) + "_" + Math.round(cell.z) + ".j3o")); // } catch (IOException ex) { // Logger.getLogger(TerrainFractalGridTest.class.getName()).log(Level.SEVERE, null, ex); // } //workaround for bugged test j3o's quad.addControl(new RigidBodyControl(new HeightfieldCollisionShape(quad.getHeightMap(), terrain.getLocalScale()), 0)); bulletAppState.getPhysicsSpace().add(quad); } public void tileDetached(Vector3f cell, TerrainQuad quad) { bulletAppState.getPhysicsSpace().remove(quad); quad.removeControl(RigidBodyControl.class); } }); } this.terrain.initialize(cam.getLocation()); this.initKeys(); } private void initKeys() { // You can map one or several inputs to one named action this.inputManager.addMapping("Lefts", new KeyTrigger(KeyInput.KEY_A)); this.inputManager.addMapping("Rights", new KeyTrigger(KeyInput.KEY_D)); this.inputManager.addMapping("Ups", new KeyTrigger(KeyInput.KEY_W)); this.inputManager.addMapping("Downs", new KeyTrigger(KeyInput.KEY_S)); this.inputManager.addMapping("Jumps", new KeyTrigger(KeyInput.KEY_SPACE)); this.inputManager.addListener(this.actionListener, "Lefts"); this.inputManager.addListener(this.actionListener, "Rights"); this.inputManager.addListener(this.actionListener, "Ups"); this.inputManager.addListener(this.actionListener, "Downs"); this.inputManager.addListener(this.actionListener, "Jumps"); } private boolean left; private boolean right; private boolean up; private boolean down; private final ActionListener actionListener = new ActionListener() { @Override public void onAction(final String name, final boolean keyPressed, final float tpf) { if (name.equals("Lefts")) { if (keyPressed) { TerrainFractalGridTest.this.left = true; } else { TerrainFractalGridTest.this.left = false; } } else if (name.equals("Rights")) { if (keyPressed) { TerrainFractalGridTest.this.right = true; } else { TerrainFractalGridTest.this.right = false; } } else if (name.equals("Ups")) { if (keyPressed) { TerrainFractalGridTest.this.up = true; } else { TerrainFractalGridTest.this.up = false; } } else if (name.equals("Downs")) { if (keyPressed) { TerrainFractalGridTest.this.down = true; } else { TerrainFractalGridTest.this.down = false; } } else if (name.equals("Jumps")) { if (usePhysics) { TerrainFractalGridTest.this.player3.jump(); } } } }; private final Vector3f walkDirection = new Vector3f(); @Override public void simpleUpdate(final float tpf) { Vector3f camDir = this.cam.getDirection().clone().multLocal(0.6f); Vector3f camLeft = this.cam.getLeft().clone().multLocal(0.4f); this.walkDirection.set(0, 0, 0); if (this.left) { this.walkDirection.addLocal(camLeft); } if (this.right) { this.walkDirection.addLocal(camLeft.negate()); } if (this.up) { this.walkDirection.addLocal(camDir); } if (this.down) { this.walkDirection.addLocal(camDir.negate()); } if (usePhysics) { this.player3.setWalkDirection(this.walkDirection); this.cam.setLocation(this.player3.getPhysicsLocation()); } } }