material Ninja
{
        technique
        {
                pass
                {
                        ambient 0 0 0 1
			diffuse 1 1 1 1
			specular 1 1 1 25.6
			emissive 0 0 0
                
                        texture_unit
                        {
                                texture Ninja.jpg
                                tex_coord_set 0
                        }
                }
        }
}