material Material
{
	receive_shadows off
	technique
	{
		pass
		{
			ambient 0.000000 0.000000 0.000000 1.000000
			diffuse 1.000000 1.000000 1.000000 1.000000
			specular 0.000000 0.000000 0.000000 1.000000 0.250000
			emissive 0.000000 0.000000 0.000000 1.000000
			texture_unit
			{
				texture AO.jpg
				tex_address_mode wrap
				filtering trilinear
			}
		}
	}
}