material Sinbad/Blade { receive_shadows on technique { pass { ambient 0.75 0.75 0.75 diffuse 1 1 1 1 specular 1 1 1 10.5 texture_unit { texture sinbad_sword.jpg } } } } material Sinbad/Ruby { receive_shadows on technique { pass { ambient 0.75 0.75 0.75 diffuse 1 1 1 1 specular 0.75 0.75 0.75 20.5 texture_unit { texture sinbad_sword.jpg } } } } material Sinbad/Hilt { receive_shadows on technique { pass { ambient 0.75 0.75 0.75 diffuse 0.8 0.8 0.8 1 specular 0.3 0.3 0.2 5.5 texture_unit { texture sinbad_sword.jpg } } } } material Sinbad/Handle { receive_shadows on technique { pass { ambient 0.75 0.75 0.75 diffuse 1 1 1 1 specular 0.05 0.05 0.05 12.5 texture_unit { texture sinbad_sword.jpg } } } }