/* * To change this template, choose Tools | Templates and open the template in * the editor. */ package com.jme3.gde.scenecomposer.tools; import com.jme3.gde.core.sceneexplorer.SceneExplorerTopComponent; import com.jme3.gde.core.sceneexplorer.nodes.JmeNode; import com.jme3.gde.core.sceneexplorer.nodes.JmeSpatial; import com.jme3.gde.core.sceneviewer.SceneViewerTopComponent; import com.jme3.gde.core.undoredo.AbstractUndoableSceneEdit; import com.jme3.gde.scenecomposer.SceneEditTool; import com.jme3.input.KeyInput; import com.jme3.input.event.KeyInputEvent; import com.jme3.math.FastMath; import com.jme3.math.Quaternion; import com.jme3.math.Vector2f; import com.jme3.math.Vector3f; import com.jme3.scene.Node; import com.jme3.scene.Spatial; import com.jme3.terrain.Terrain; import org.openide.loaders.DataObject; import org.openide.util.Lookup; /** * This duplicates the Blender manipulate tool. * It supports quick access to Grab, Rotate, and Scale operations * by typing one of the following keys: 'g', 'r', or 's' * Those keys can be followed by an axis key to specify what axis * to perform the transformation: x, y, z * Then, after the operation and axis are selected, you can type in a * number and then hit 'enter' to complete the transformation. * * Ctrl+Shift+D will duplicate an object * X will delete an object * * ITEMS TO FINISH: * 1) fixed scale and rotation values by holding Ctrl and dragging mouse * BUGS: * 1) window always needs focus from primary click when it should focus from secondary and middle mouse * * @author Brent Owens */ public class SelectTool extends SceneEditTool { protected Spatial selected; private enum State {translate, rotate, scale}; private State currentState = null; private Vector3f currentAxis = Vector3f.UNIT_XYZ; private StringBuilder numberBuilder = new StringBuilder(); // gets appended with numbers private Quaternion startRot; private Vector3f startTrans; private Vector3f startScale; private boolean wasDraggingL = false; private boolean wasDraggingR = false; private boolean wasDownR = false; private boolean ctrlDown = false; private boolean shiftDown = false; private boolean altDown = false; private MoveManager.MoveUndo moving; private ScaleUndo scaling; private RotateUndo rotating; private Vector2f startMouseCoord; // for scaling and rotation private Vector2f startSelectedCoord; // for scaling and rotation private float lastRotAngle; // used for rotation /** * This is stateful: * First it checks for a command (rotate, translate, delete, etc..) * Then it checks for an axis (x,y,z) * Then it checks for a number (user typed a number * Then, finally, it checks if Enter was hit. * * If either of the commands was actioned, the preceeding states/axis/amount * will be reset. For example if the user types: G Y 2 R * Then it will: * 1) Set state as 'Translate' for the G (grab) * 2) Set the axis as 'Y'; it will translate along the Y axis * 3) Distance will be 2, when the 2 key is hit * 4) Distance, Axis, and state are then reset because a new state was set: Rotate * it won't actually translate because 'Enter' was not hit and 'R' reset the state. * */ @Override public void keyPressed(KeyInputEvent kie) { checkModificatorKeys(kie); // alt,shift,ctrl if (selected == null) return; // only do anything if a spatial is selected // key released if (kie.isReleased()) { boolean commandUsed = checkCommandKey(kie); boolean stateChange = checkStateKey(kie); boolean axisChange = checkAxisKey(kie); boolean numberChange = checkNumberKey(kie); boolean enterHit = checkEnterHit(kie); boolean escHit = checkEscHit(kie); if (commandUsed) return; // commands take priority if (stateChange) { currentAxis = Vector3f.UNIT_XYZ; numberBuilder = new StringBuilder(); recordInitialState(selected); } else if (axisChange) {} else if (numberChange) {} else if (enterHit) { if (currentState != null && numberBuilder.length() > 0) { applyKeyedChangeState(selected); clearState(false); } } // ----------------------- // reset conditions below: if (escHit) { if (moving != null) moving.sceneUndo(); moving = null; clearState(); } if (!stateChange && !axisChange && !numberChange && !enterHit && !escHit) { // nothing valid was hit, reset the state //clearState(); // this will be } } } /** * Abort any manipulations */ private void clearState() { clearState(true); } private void clearState(boolean resetSelected) { if (resetSelected && selected != null) { // reset the transforms if (startRot != null) selected.setLocalRotation(startRot); if (startTrans != null) selected.setLocalTranslation(startTrans); if (startScale != null) selected.setLocalScale(startScale); } currentState = null; currentAxis = Vector3f.UNIT_XYZ; numberBuilder = new StringBuilder(); startRot = null; startTrans = null; startScale = null; startMouseCoord = null; startSelectedCoord = null; } private void recordInitialState(Spatial selected) { startRot = selected.getLocalRotation().clone(); startTrans = selected.getLocalTranslation().clone(); startScale = selected.getLocalScale().clone(); } /** * Applies the changes entered by a number, not by mouse. * Translate: adds the value to the current local translation * Rotate: rotates by X degrees * Scale: scale the current scale by X amount */ private void applyKeyedChangeState(Spatial selected) { Float value = null; try { value = new Float(numberBuilder.toString()); } catch (NumberFormatException e){ return; } if (currentState == State.translate) { MoveManager moveManager = Lookup.getDefault().lookup(MoveManager.class); moveManager.moveAcross(currentAxis, value, toolController.isSnapToGrid()); moving.setAfter(selected.getLocalTranslation()); actionPerformed(moving); moving = null; } else if (currentState == State.scale) { float x = 1, y= 1, z = 1; if (currentAxis == Vector3f.UNIT_X) x = value; else if (currentAxis == Vector3f.UNIT_Y) y = value; else if (currentAxis == Vector3f.UNIT_Z) z = value; else if (currentAxis == Vector3f.UNIT_XYZ) { x = value; y = value; z = value; } Vector3f before = selected.getLocalScale().clone(); Vector3f after = selected.getLocalScale().multLocal(x, y, z); selected.setLocalScale(after); actionPerformed(new ScaleUndo(selected, before, after)); } else if (currentState == State.rotate) { float x = 0, y= 0, z = 0; if (currentAxis == Vector3f.UNIT_X) x = 1; else if (currentAxis == Vector3f.UNIT_Y) y = 1; else if (currentAxis == Vector3f.UNIT_Z) z = 1; Vector3f axis = new Vector3f(x,y,z); Quaternion initialRot = selected.getLocalRotation().clone(); Quaternion rot = new Quaternion(); rot = rot.fromAngleAxis(value*FastMath.DEG_TO_RAD, axis); selected.setLocalRotation(selected.getLocalRotation().mult(rot)); RotateUndo undo = new RotateUndo(selected, initialRot, rot); actionPerformed(undo); toolController.updateSelection(null);// force a re-draw of the bbox shape toolController.updateSelection(selected); } clearState(false); } private void checkModificatorKeys(KeyInputEvent kie) { if (kie.getKeyCode() == KeyInput.KEY_LCONTROL || kie.getKeyCode() == KeyInput.KEY_RCONTROL) ctrlDown = kie.isPressed(); if (kie.getKeyCode() == KeyInput.KEY_LSHIFT || kie.getKeyCode() == KeyInput.KEY_RSHIFT) shiftDown = kie.isPressed(); if (kie.getKeyCode() == KeyInput.KEY_LMENU || kie.getKeyCode() == KeyInput.KEY_RMENU) altDown = kie.isPressed(); } private boolean checkCommandKey(KeyInputEvent kie) { if (kie.getKeyCode() == KeyInput.KEY_D) { if (shiftDown) { duplicateSelected(); return true; } } // X will only delete if the user isn't already transforming if (currentState == null && kie.getKeyCode() == KeyInput.KEY_X) { if (!ctrlDown && !shiftDown) { deleteSelected(); return true; } } return false; } private boolean checkStateKey(KeyInputEvent kie) { if (kie.getKeyCode() == KeyInput.KEY_G) { currentState = State.translate; MoveManager moveManager = Lookup.getDefault().lookup(MoveManager.class); moveManager.reset(); Quaternion rot = camera.getRotation().mult(new Quaternion().fromAngleAxis(FastMath.PI,Vector3f.UNIT_Y)); moveManager.initiateMove(selected, rot, false); moving = moveManager.makeUndo(); return true; } else if (kie.getKeyCode() == KeyInput.KEY_R) { currentState = State.rotate; return true; } else if (kie.getKeyCode() == KeyInput.KEY_S) { currentState = State.scale; return true; } return false; } private boolean checkAxisKey(KeyInputEvent kie) { if (kie.getKeyCode() == KeyInput.KEY_X) { currentAxis = Vector3f.UNIT_X; MoveManager moveManager = Lookup.getDefault().lookup(MoveManager.class); Quaternion rot = camera.getRotation().mult(new Quaternion().fromAngleAxis(FastMath.PI,Vector3f.UNIT_Y)); Quaternion planRot = null; if(rot.dot(MoveManager.XY) 0) { if (numberBuilder.charAt(0) == '-') { numberBuilder.replace(0, 1, ""); } else { numberBuilder.insert(0, '-'); } } else numberBuilder.append('-'); return true; } else if (kie.getKeyCode() == KeyInput.KEY_0 || kie.getKeyCode() == KeyInput.KEY_NUMPAD0) { numberBuilder.append('0'); return true; } else if (kie.getKeyCode() == KeyInput.KEY_1 || kie.getKeyCode() == KeyInput.KEY_NUMPAD1) { numberBuilder.append('1'); return true; } else if (kie.getKeyCode() == KeyInput.KEY_2 || kie.getKeyCode() == KeyInput.KEY_NUMPAD2) { numberBuilder.append('2'); return true; } else if (kie.getKeyCode() == KeyInput.KEY_3 || kie.getKeyCode() == KeyInput.KEY_NUMPAD3) { numberBuilder.append('3'); return true; } else if (kie.getKeyCode() == KeyInput.KEY_4 || kie.getKeyCode() == KeyInput.KEY_NUMPAD4) { numberBuilder.append('4'); return true; } else if (kie.getKeyCode() == KeyInput.KEY_5 || kie.getKeyCode() == KeyInput.KEY_NUMPAD5) { numberBuilder.append('5'); return true; } else if (kie.getKeyCode() == KeyInput.KEY_6 || kie.getKeyCode() == KeyInput.KEY_NUMPAD6) { numberBuilder.append('6'); return true; } else if (kie.getKeyCode() == KeyInput.KEY_7 || kie.getKeyCode() == KeyInput.KEY_NUMPAD7) { numberBuilder.append('7'); return true; } else if (kie.getKeyCode() == KeyInput.KEY_8 || kie.getKeyCode() == KeyInput.KEY_NUMPAD8) { numberBuilder.append('8'); return true; } else if (kie.getKeyCode() == KeyInput.KEY_9 || kie.getKeyCode() == KeyInput.KEY_NUMPAD9) { numberBuilder.append('9'); return true; } else if (kie.getKeyCode() == KeyInput.KEY_PERIOD) { if (numberBuilder.indexOf(".") == -1){ // if it doesn't exist yet if (numberBuilder.length() == 0 || (numberBuilder.length() == 1 && numberBuilder.charAt(0) == '-')) numberBuilder.append("0."); else numberBuilder.append("."); } return true; } return false; } private boolean checkEnterHit(KeyInputEvent kie) { if (kie.getKeyCode() == KeyInput.KEY_RETURN) { return true; } return false; } private boolean checkEscHit(KeyInputEvent kie) { if (kie.getKeyCode() == KeyInput.KEY_ESCAPE) { return true; } return false; } @Override public void actionPrimary(Vector2f screenCoord, boolean pressed, final JmeNode rootNode, DataObject dataObject) { if (!pressed) { // left mouse released if (!wasDraggingL) { // left mouse pressed if (currentState != null) { // finish manipulating the spatial if (moving != null) { moving.setAfter(selected.getLocalTranslation()); actionPerformed(moving); moving = null; clearState(false); } else if (scaling != null) { scaling.after = selected.getLocalScale().clone(); actionPerformed(scaling); scaling = null; clearState(false); toolController.rebuildSelectionBox(); } else if (rotating != null) { rotating.after = selected.getLocalRotation().clone(); actionPerformed(rotating); rotating = null; clearState(false); } } else { // mouse released and wasn't dragging, place cursor final Vector3f result = pickWorldLocation(getCamera(), screenCoord, rootNode); if (result != null) { if (toolController.isSnapToGrid()) result.set(Math.round(result.x), result.y, Math.round(result.z)); toolController.doSetCursorLocation(result); } } } wasDraggingL = false; } } @Override public void actionSecondary(final Vector2f screenCoord, boolean pressed, final JmeNode rootNode, DataObject dataObject) { if (pressed) { // mouse down if (moving != null) { moving.sceneUndo(); moving = null; clearState(); } else if (scaling != null) { scaling.sceneUndo(); scaling = null; clearState(); } else if (rotating != null) { rotating.sceneUndo(); rotating = null; clearState(); } else if (!wasDraggingR && !wasDownR) { // wasn't dragging and was not down already // pick on the spot Spatial s = pickWorldSpatial(camera, screenCoord, rootNode); if (!toolController.selectTerrain() && isTerrain(s) ) { // only select non-terrain selected = null; return; } else { // climb up and find the Model Node (parent) and select that, don't select the geom Spatial linkNodeParent = findModelNodeParent(s); if (linkNodeParent != null) s = linkNodeParent; else return; final Spatial selec = s; selected = selec; java.awt.EventQueue.invokeLater(new Runnable() { @Override public void run() { if (selec != null) { SceneViewerTopComponent.findInstance().setActivatedNodes(new org.openide.nodes.Node[]{rootNode.getChild(selec)}); SceneExplorerTopComponent.findInstance().setSelectedNode(rootNode.getChild(selec)); } else { SceneViewerTopComponent.findInstance().setActivatedNodes(new org.openide.nodes.Node[]{rootNode}); SceneExplorerTopComponent.findInstance().setSelectedNode(rootNode); } } }); } toolController.updateSelection(selected); } wasDownR = true; } else { // mouse up, stop everything wasDownR = false; wasDraggingR = false; } } /** * Climb up the spatial until we find the first node parent. * TODO: use userData to determine the actual model's parent. */ private Spatial findModelNodeParent(Spatial child) { if (child == null) return null; if (child instanceof Node) return child; if (child.getParent() != null) return findModelNodeParent(child.getParent()); return null; } @Override public void mouseMoved(Vector2f screenCoord, JmeNode rootNode, DataObject currentDataObject, JmeSpatial selectedSpatial) { if (currentState != null) { handleMouseManipulate(screenCoord, currentState, currentAxis, rootNode, currentDataObject, selectedSpatial); } } @Override public void draggedPrimary(Vector2f screenCoord, boolean pressed, JmeNode rootNode, DataObject currentDataObject) { wasDraggingL = pressed; } @Override public void draggedSecondary(Vector2f screenCoord, boolean pressed, JmeNode rootNode, DataObject currentDataObject) { wasDraggingR = pressed; } /** * Manipulate the spatial */ private void handleMouseManipulate( Vector2f screenCoord, State state, Vector3f axis, JmeNode rootNode, DataObject currentDataObject, JmeSpatial selectedSpatial) { if (state == State.translate) { doMouseTranslate(axis, screenCoord, rootNode, selectedSpatial); } else if (state == State.scale) { doMouseScale(axis, screenCoord, rootNode, selectedSpatial); } else if (state == State.rotate) { doMouseRotate(axis, screenCoord, rootNode, selectedSpatial); } } private void doMouseTranslate(Vector3f axis, Vector2f screenCoord, JmeNode rootNode, JmeSpatial selectedSpatial) { MoveManager moveManager = Lookup.getDefault().lookup(MoveManager.class); if(toolController.isSnapToScene()){ moveManager.setAlternativePickTarget(rootNode.getLookup().lookup(Node.class)); } // free form translation moveManager.move(camera, screenCoord, axis,toolController.isSnapToGrid()); } private void doMouseScale(Vector3f axis, Vector2f screenCoord, JmeNode rootNode, JmeSpatial selectedSpatial) { // scale based on the original mouse position and original model-to-screen position // and compare that to the distance from the new mouse position and the original distance if (startMouseCoord == null) startMouseCoord = screenCoord.clone(); if (startSelectedCoord == null) { Vector3f screen = getCamera().getScreenCoordinates(selected.getWorldTranslation()); startSelectedCoord = new Vector2f(screen.x, screen.y); } if (scaling == null) scaling = new ScaleUndo(selected, selected.getLocalScale().clone(), null); float origDist = startMouseCoord.distanceSquared(startSelectedCoord); float newDist = screenCoord.distanceSquared(startSelectedCoord); if (origDist == 0) origDist = 1; float ratio = newDist/origDist; Vector3f prev = selected.getLocalScale(); if (axis == Vector3f.UNIT_X) selected.setLocalScale(ratio, prev.y, prev.z); else if (axis == Vector3f.UNIT_Y) selected.setLocalScale(prev.x, ratio, prev.z); else if (axis == Vector3f.UNIT_Z) selected.setLocalScale(prev.x, prev.y, ratio); else selected.setLocalScale(ratio, ratio, ratio); } private void doMouseRotate(Vector3f axis, Vector2f screenCoord, JmeNode rootNode, JmeSpatial selectedSpatial) { if (startMouseCoord == null) startMouseCoord = screenCoord.clone(); if (startSelectedCoord == null) { Vector3f screen = getCamera().getScreenCoordinates(selected.getWorldTranslation()); startSelectedCoord = new Vector2f(screen.x, screen.y); } if (rotating == null) rotating = new RotateUndo(selected, selected.getLocalRotation().clone(), null); Vector2f origRot = startMouseCoord.subtract(startSelectedCoord); Vector2f newRot = screenCoord.subtract(startSelectedCoord); float newRotAngle = origRot.angleBetween(newRot); float temp = newRotAngle; if (lastRotAngle != 0) newRotAngle -= lastRotAngle; lastRotAngle = temp; Quaternion rotate = new Quaternion(); if (axis != Vector3f.UNIT_XYZ) { rotate = rotate.fromAngleAxis(newRotAngle, axis); } else { //Vector3f screen = getCamera().getLocation().subtract(selected.getWorldTranslation()).normalize(); rotate = rotate.fromAngleAxis(newRotAngle, getCamera().getDirection()); } selected.setLocalRotation(selected.getLocalRotation().mult(rotate)); } private void duplicateSelected() { if (selected == null) return; Spatial clone = selected.clone(); clone.move(1, 0, 1); selected.getParent().attachChild(clone); actionPerformed(new DuplicateUndo(clone, selected.getParent())); selected = clone; final Spatial cloned = clone; final JmeNode rootNode = toolController.getRootNode(); refreshSelected(rootNode, selected.getParent()); java.awt.EventQueue.invokeLater(new Runnable() { @Override public void run() { if (cloned != null) { SceneViewerTopComponent.findInstance().setActivatedNodes(new org.openide.nodes.Node[]{rootNode.getChild(cloned)}); SceneExplorerTopComponent.findInstance().setSelectedNode(rootNode.getChild(cloned)); } else { SceneViewerTopComponent.findInstance().setActivatedNodes(new org.openide.nodes.Node[]{rootNode}); SceneExplorerTopComponent.findInstance().setSelectedNode(rootNode); } } }); // set to automatically 'grab'/'translate' the new cloned model toolController.updateSelection(selected); currentState = State.translate; currentAxis = Vector3f.UNIT_XYZ; } private void deleteSelected() { if (selected == null) return; Node parent = selected.getParent(); selected.removeFromParent(); actionPerformed(new DeleteUndo(selected, parent)); selected = null; toolController.updateSelection(selected); final JmeNode rootNode = toolController.getRootNode(); refreshSelected(rootNode, parent); } private void refreshSelected(final JmeNode jmeRootNode, final Node parent) { java.awt.EventQueue.invokeLater(new Runnable() { @Override public void run() { jmeRootNode.getChild(parent).refresh(false); } }); } private class ScaleUndo extends AbstractUndoableSceneEdit { private Spatial spatial; private Vector3f before,after; ScaleUndo(Spatial spatial, Vector3f before, Vector3f after) { this.spatial = spatial; this.before = before; this.after = after; } @Override public void sceneUndo() { spatial.setLocalScale(before); } @Override public void sceneRedo() { spatial.setLocalScale(after); } } private class RotateUndo extends AbstractUndoableSceneEdit { private Spatial spatial; private Quaternion before,after; RotateUndo(Spatial spatial, Quaternion before, Quaternion after) { this.spatial = spatial; this.before = before; this.after = after; } @Override public void sceneUndo() { spatial.setLocalRotation(before); } @Override public void sceneRedo() { spatial.setLocalRotation(after); } } private class DeleteUndo extends AbstractUndoableSceneEdit { private Spatial spatial; private Node parent; DeleteUndo(Spatial spatial, Node parent) { this.spatial = spatial; this.parent = parent; } @Override public void sceneUndo() { parent.attachChild(spatial); } @Override public void sceneRedo() { spatial.removeFromParent(); } } private class DuplicateUndo extends AbstractUndoableSceneEdit { private Spatial spatial; private Node parent; DuplicateUndo(Spatial spatial, Node parent) { this.spatial = spatial; this.parent = parent; } @Override public void sceneUndo() { spatial.removeFromParent(); } @Override public void sceneRedo() { parent.attachChild(spatial); } } /** * Check if the selected item is a Terrain * It will climb up the parent tree to see if * a parent is terrain too. * Recursive call. */ protected boolean isTerrain(Spatial s) { if (s == null) return false; if (s instanceof Terrain) return true; if (s.getParent() != null) { return isTerrain(s.getParent()); } return false; } }