/* * Copyright (c) 2011 jMonkeyEngine * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'jMonkeyEngine' nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package com.jme3.network; import java.util.Collection; /** * Represents a host that can send and receive messages to * a set of remote client connections. * * @version $Revision$ * @author Paul Speed */ public interface Server { /** * Returns the 'game name' for this server. This should match the * 'game name' set on connecting clients or they will be turned away. */ public String getGameName(); /** * Returns the game-specific version of this server used for detecting * mismatched clients. */ public int getVersion(); /** * Sends the specified message to all connected clients. */ public void broadcast( Message message ); /** * Sends the specified message to all connected clients that match * the filter. If no filter is specified then this is the same as * calling broadcast(message) and the message will be delivered to * all connections. *
Examples:
*
     *    // Broadcast to connections: conn1, conn2, and conn3
     *    server.broadcast( Filters.in( conn1, conn2, conn3 ), message );
     *
     *    // Broadcast to all connections exception source
     *    server.broadcast( Filters.notEqualTo( source ), message );
     *  
     */ 
    public void broadcast( Filter super HostedConnection> filter, Message message );
    /**
     *  Sends the specified message over the specified alternate channel to all connected 
     *  clients that match the filter.  If no filter is specified then this is the same as
     *  calling broadcast(message) and the message will be delivered to
     *  all connections.
     *  Examples:
*
     *    // Broadcast to connections: conn1, conn2, and conn3
     *    server.broadcast( Filters.in( conn1, conn2, conn3 ), message );
     *
     *    // Broadcast to all connections exception source
     *    server.broadcast( Filters.notEqualTo( source ), message );
     *  
     */ 
    public void broadcast( int channel, Filter super HostedConnection> filter, Message message );
    /**
     *  Start the server so that it will began accepting new connections
     *  and processing messages.
     */
    public void start();
    /**
     *  Adds an alternate channel to the server, using the specified port.  This is an 
     *  entirely separate connection where messages are sent and received in parallel 
     *  to the two primary default channels.  All channels must be added before the connection
     *  is started.
     *  Returns the ID of the created channel for use when specifying the channel in send or 
     *  broadcast calls.  The ID is returned entirely out of convenience since the IDs
     *  are predictably incremented.  The first channel is 0, second is 1, and so on.
     */
    public int addChannel( int port ); 
    /**
     *  Returns true if the server has been started.
     */
    public boolean isRunning();     
 
    /**
     *  Closes all client connections, stops and running processing threads, and
     *  closes the host connection.
     */   
    public void close();
 
    /**
     *  Retrieves a hosted connection by ID.
     */
    public HostedConnection getConnection( int id );     
 
    /**
     *  Retrieves a read-only collection of all currently connected connections.
     */
    public CollectionNote about MessageListener multithreading: on the server, message events may * be delivered by more than one thread depending on the server * implementation used. Listener implementations should treat their * shared data structures accordingly and set them up for multithreaded * access. The only threading guarantee is that for a single * HostedConnection, there will only ever be one thread at a time * and the messages will always be delivered to that connection in the * order that they were delivered. This is the only restriction placed * upon server message dispatch pool implementations.
*/ public void addMessageListener( MessageListener super HostedConnection> listener ); /** * Adds a listener that will be notified when messages of the specified * types are received from one of the clients. */ public void addMessageListener( MessageListener super HostedConnection> listener, Class... classes ); /** * Removes a previously registered wildcard listener. This does * not remove this listener from any type-specific registrations. */ public void removeMessageListener( MessageListener super HostedConnection> listener ); /** * Removes a previously registered type-specific listener from * the specified types. */ public void removeMessageListener( MessageListener super HostedConnection> listener, Class... classes ); }