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Interface Summary | |
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EffectImpl | Effect Implementation ... here is the actual fun :> |
Class Summary | |
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ActiveEffects | This stores all active effects and is used by the EffectProcessor. |
Effect | An effect can be active or not and is always attached to one element. |
EffectEvents | |
EffectManager | manage all effects of an element. |
EffectProcessor | An EffectProcessor handles a single effect type. |
EffectProperties | |
EffectPropertiesValues | |
Falloff | The Falloff class. |
NiftyRenderDeviceProxy | RenderDeviceProxy. |
Enum Summary | |
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EffectEventId | possible effect event id's that you can attach effects too. |
EffectType | EffectType: pre or post effect. |
Falloff.HoverFalloffConstraint | falloff constraint. |
Falloff.HoverFalloffType | falloff type. |
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