CTL_AddSceneComposer=Add in SceneComposer CTL_LinkSceneComposer=Link in SceneComposer CTL_OpenSceneComposer=Edit in SceneComposer CTL_SceneComposerAction=SceneComposer CTL_SceneComposerTopComponent=SceneComposer Window CTL_SomeAction=SomeAction HINT_SceneComposerTopComponent=This is a SceneComposer window OpenIDE-Module-Display-Category=jMonkeyPlatform OpenIDE-Module-Long-Description=\ This plugin provides simple scene composing for jMonkeyPlatform. OpenIDE-Module-Name=Simple SceneComposer OpenIDE-Module-Short-Description=Provides Simple Scene Composing for jMP SceneComposerTopComponent.addObjectButton.text= SceneComposerTopComponent.jLabel1.text= SceneComposerTopComponent.jLabel2.text= SceneComposerTopComponent.sceneInfoLabel3.text=jLabel3 SceneComposerTopComponent.scenInfoLabel4.text=jLabel3 SceneComposerTopComponent.sceneInfoLabel1.text=.. SceneComposerTopComponent.sceneInfoLabel2.text=.. SceneComposerTopComponent.addObjectButton.toolTipText=add selected item SceneComposerTopComponent.addCursorButton.toolTipText=add selected item at cursor location SceneComposerTopComponent.addCursorButton.text=cursor SceneComposerTopComponent.moveToCursorButton.toolTipText=move selected item to cursor SceneComposerTopComponent.moveToCursorButton.text=cursor SceneComposerTopComponent.showSelectionToggleButton.toolTipText=display selection SceneComposerTopComponent.showSelectionToggleButton.text=selection SceneComposerTopComponent.showGridToggleButton.toolTipText=display grid SceneComposerTopComponent.showGridToggleButton.text=grid SceneComposerTopComponent.resetCursorButton.toolTipText=snap cursor to zero SceneComposerTopComponent.resetCursorButton.text=zero SceneComposerTopComponent.camToCursorSelectionButton.toolTipText=set camera center to cursor center SceneComposerTopComponent.camToCursorSelectionButton.text=cursor SceneComposerTopComponent.cursorToSelectionButton.text=selection SceneComposerTopComponent.cursorToSelectionButton.toolTipText=snap cursor to selection center SceneComposerTopComponent.createPhysicsMeshButton.text=add collision shape SceneComposerTopComponent.createPhysicsMeshButton.toolTipText=Makes the Spatial physics enabled and generates a CollisionShape SceneComposerTopComponent.jLabel3.text= SceneComposerTopComponent.sceneInfoPanel.border.title=no scene loaded SceneComposerTopComponent.palettePanel.border.title=no spatial selected Templates/JME3/Scene.j3o=Empty jME3 Scene SceneComposerTopComponent.jPanel4.border.title=Utilities SceneComposerTopComponent.jCheckBox1.text=dynamic: SceneComposerTopComponent.jTextField1.text=10 SceneComposerTopComponent.jLabel4.text=kg SceneComposerTopComponent.jButton1.text=make character SceneComposerTopComponent.fixedCheckBox.text=radius/height SceneComposerTopComponent.moveButton.text= SceneComposerTopComponent.rotateButton.text= SceneComposerTopComponent.scaleButton.text= SceneComposerTopComponent.selectButton.text= SceneComposerTopComponent.selectButton.toolTipText=Select SceneComposerTopComponent.moveButton.toolTipText=Move SceneComposerTopComponent.rotateButton.toolTipText=Rotate (in-development) SceneComposerTopComponent.scaleButton.toolTipText=Scale (in-development)