/* * Copyright (c) 2009-2012 jMonkeyEngine * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'jMonkeyEngine' nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package com.jme3.bullet.debug; import com.jme3.bullet.debug.BulletDebugAppState.CollisionShapeBuffer; import com.jme3.bullet.objects.PhysicsRigidBody; import com.jme3.math.Quaternion; import com.jme3.math.Vector3f; import com.jme3.renderer.RenderManager; import com.jme3.renderer.ViewPort; import com.jme3.scene.Geometry; import com.jme3.scene.Mesh; import com.jme3.scene.Node; import com.jme3.scene.Spatial; import java.util.logging.Logger; /** * * @author normenhansen */ public class BulletRigidBodyDebugControl extends AbstractPhysicsDebugControl { private static final Logger logger = Logger.getLogger(BulletRigidBodyDebugControl.class.getName()); protected final PhysicsRigidBody body; protected final Geometry geom; protected final Vector3f location = new Vector3f(); protected final Quaternion rotation = new Quaternion(); public BulletRigidBodyDebugControl(BulletDebugAppState debugAppState, PhysicsRigidBody body) { super(debugAppState); this.body = body; this.geom = new Geometry(body.toString()); geom.setMaterial(debugAppState.DEBUG_BLUE); } @Override public void setSpatial(Spatial spatial) { if (spatial != null && spatial instanceof Node) { Node node = (Node) spatial; node.attachChild(geom); } else if (spatial == null && this.spatial != null) { Node node = (Node) this.spatial; node.detachChild(geom); } super.setSpatial(spatial); } @Override protected void controlUpdate(float tpf) { Mesh mesh = debugAppState.getShapeBuffer().getShapeMesh(body.getCollisionShape()); if (mesh != null) { if (geom.getMesh() != mesh) { geom.setMesh(mesh); } } else { if (geom.getMesh() != CollisionShapeBuffer.NO_MESH) { geom.setMesh(CollisionShapeBuffer.NO_MESH); } } applyPhysicsTransform(body.getPhysicsLocation(location), body.getPhysicsRotation(rotation)); } @Override protected void controlRender(RenderManager rm, ViewPort vp) { } }