# Version number: Major.Minor.SubMinor (e.g. 3.3.0) jmeVersion = 3.4.0 # Leave empty to autogenerate # (use -PjmeVersionName="myVersion" from commandline to specify a custom version name ) jmeVersionName = # If true, the version name will contain the commit hash useCommitHashAsVersionName = false # Set to true if a non-master branch name should be included in the automatically # generated version. includeBranchInVersion = false # specify if JavaDoc should be built buildJavaDoc = true # specify if SDK and Native libraries get built buildNativeProjects = false buildAndroidExamples = false buildForPlatforms = Linux64,Linux32,Windows64,Windows32,Mac64 # Forcefully ignore prebuilt libraries skipPrebuildLibraries=false # Path to android NDK for building native libraries #ndkPath=/Users/normenhansen/Documents/Code-Import/android-ndk-r7 ndkPath = /opt/android-ndk-r16b # Path for downloading native Bullet # 2.88+ bulletUrl = https://github.com/bulletphysics/bullet3/archive/28039903b14c2aec28beff5b3609c9308b17e76a.zip bulletFolder = bullet3-28039903b14c2aec28beff5b3609c9308b17e76a bulletZipFile = bullet3.zip # POM settings POM_NAME=jMonkeyEngine POM_DESCRIPTION=jMonkeyEngine is a 3-D game engine for adventurous Java developers POM_URL=http://jmonkeyengine.org POM_SCM_URL=https://github.com/jMonkeyEngine/jmonkeyengine POM_SCM_CONNECTION=scm:git:git://github.com/jMonkeyEngine/jmonkeyengine.git POM_SCM_DEVELOPER_CONNECTION=scm:git:git@github.com:jMonkeyEngine/jmonkeyengine.git POM_LICENSE_NAME=New BSD (3-clause) License POM_LICENSE_URL=http://opensource.org/licenses/BSD-3-Clause POM_LICENSE_DISTRIBUTION=repo POM_INCEPTION_YEAR=2009 # Bintray settings to override in $HOME/.gradle/gradle.properties or ENV or commandline bintray_user= bintray_api_key= PREBUILD_NATIVES_URL=https://dl.bintray.com/jmonkeyengine/files/${natives.snapshot}/jme3-natives.zip