MaterialDef SSAOBlur { MaterialParameters { Int NumSamples Int NumSamplesDepth Texture2D Texture Texture2D SSAOMap Texture2D DepthTexture Vector2 FrustumNearFar Boolean UseAo Boolean UseOnlyAo Float XScale Float YScale } Technique { VertexShader GLSL150: Common/MatDefs/Post/Post15.vert FragmentShader GLSL150: Common/MatDefs/SSAO/ssaoBlur15.frag WorldParameters { WorldViewMatrix } Defines { USE_AO : UseAo USE_ONLY_AO : UseOnlyAo RESOLVE_MS : NumSamples RESOLVE_DEPTH_MS : NumSamplesDepth } } Technique { VertexShader GLSL120: Common/MatDefs/Post/Post.vert FragmentShader GLSL120: Common/MatDefs/SSAO/ssaoBlur.frag WorldParameters { WorldViewMatrix } Defines { USE_AO : UseAo USE_ONLY_AO : UseOnlyAo RESOLVE_MS : NumSamples RESOLVE_DEPTH_MS : NumSamplesDepth } } }